using System; using UnityEngine; using UnityEditor; namespace DunGen.Editor { public static class InspectorConstants { public static readonly GUIContent AdapterPriorityLabel = new GUIContent("Priority", "Determines the order of execution of this adapter in relation to others (highest to lowest)"); #region Layout Constants public static readonly GUILayoutOption SmallButtonWidth = GUILayout.Width(19); public static readonly GUILayoutOption SmallWidth = GUILayout.Width(10); public static readonly GUILayoutOption IntFieldWidth = GUILayout.Width(50); public static readonly GUILayoutOption LabelWidth = GUILayout.Width(120); #endregion } }