using System.Collections; using System.Collections.Generic; using UnityEngine; namespace DamageNumbersPro { [System.Serializable] public struct TextSettings { public TextSettings(float customDefault) { horizontal = customDefault; customColor = false; color = new Color(1, 1, 0f, 1); size = 0; vertical = 0; characterSpacing = 0f; alpha = 1; mark = false; markColor = new Color(0, 0, 0, 0.5f); bold = false; italic = false; underline = false; strike = false; } [Header("Basics:")] [Tooltip("Makes the text bold.")] public bool bold; [Tooltip("Makes the text italic.")] public bool italic; [Tooltip("Adds an underline to the text.")] public bool underline; [Tooltip("Strikes through the text with a line.")] public bool strike; [Header("Alpha:")] [Range(0, 1)] [Tooltip("Changes the alpha of the text.\nWon't work if Custom Color is used.")] public float alpha; [Header("Color:")] [Tooltip("Changes the color of the text.\nOverrides the alpha option above.")] public bool customColor; public Color color; [Header("Mark:")] [Tooltip("Highlights the text with a custom color.")] public bool mark; public Color markColor; [Header("Offset:")] [Tooltip("Horizontally moves the text.\nCan be used to offset the prefix or suffix.")] public float horizontal; [Tooltip("Vertically moves the text.\nCan be used to offset the prefix or suffix.")] public float vertical; [Header("Extra:")] [Tooltip("Changes the character spacing.")] public float characterSpacing; [Tooltip("Changes the font size.")] public float size; } }