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  1. 0 249
      QUICK_START_GUIDE.txt
  2. 0 264
      RESPAWN_SYSTEM_SUMMARY.txt

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QUICK_START_GUIDE.txt

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-╔═══════════════════════════════════════════════════════════════════════════════╗
-║                   🎮 RESPAWN SYSTEM - QUICK START GUIDE 🎮                    ║
-║                       Get Running in 5 Minutes!                               ║
-╚═══════════════════════════════════════════════════════════════════════════════╝
-
-📍 STEP 1: CREATE 3 GAMEOBJECTS IN YOUR SCENE
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-In Unity Hierarchy, RIGHT-CLICK → Create Empty:
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ GameObject #1: "GameManager"                                                │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Create Empty GameObject                                                  │
-│ 2. Rename to "GameManager"                                                  │
-│ 3. Add Component → GameManager.cs                                           │
-│ 4. In Inspector, assign these references:                                   │
-│    • Cohesion Manager: [Drag from scene]                                    │
-│    • Checkpoint System: [Drag CheckpointSystem GameObject]                  │
-│    • Death Screen UI: [Drag DeathScreenUI GameObject]                       │
-│    • Player Movement: [Drag Player → GridMovement component]                │
-│                                                                              │
-│ 5. Leave settings at defaults (or customize):                               │
-│    • Death Delay: 2                                                         │
-│    • Respawn Fade Time: 1                                                   │
-│    • Reset Monsters On Respawn: ☐ (unchecked)                              │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ GameObject #2: "CheckpointSystem"                                           │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Create Empty GameObject                                                  │
-│ 2. Rename to "CheckpointSystem"                                             │
-│ 3. Add Component → CheckpointSystem.cs                                      │
-│ 4. In Inspector, assign:                                                    │
-│    • Cohesion Manager: [Drag from scene]                                    │
-│    • Player Transform: [Drag Player GameObject]                             │
-│    • Player Movement: [Drag Player → GridMovement component]                │
-│                                                                              │
-│ 5. Settings (defaults are fine):                                            │
-│    • Auto Save On Checkpoint: ☑ (checked)                                  │
-│    • Checkpoint Radius: 3                                                   │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ GameObject #3: "DeathScreenUI"                                              │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Create Empty GameObject                                                  │
-│ 2. Rename to "DeathScreenUI"                                                │
-│ 3. Add Component → DeathScreenUI.cs                                         │
-│ 4. NO REFERENCES NEEDED! (Auto-creates UI)                                  │
-│                                                                              │
-│ 5. Optional: Customize death messages in Inspector array                    │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-📍 STEP 2: ENSURE PLAYER HAS CORRECT TAG
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ ⚠️  CRITICAL: Player GameObject MUST have "Player" tag                      │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Select your Player GameObject in Hierarchy                               │
-│ 2. In Inspector, find "Tag" dropdown at the top                             │
-│ 3. Select "Player" from dropdown                                            │
-│                                                                              │
-│ If "Player" tag doesn't exist:                                              │
-│ 1. Click "Add Tag..."                                                       │
-│ 2. Click "+" button                                                         │
-│ 3. Type "Player"                                                            │
-│ 4. Go back to Player GameObject and assign the tag                          │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-📍 STEP 3: ADD TEST TOOL (OPTIONAL BUT RECOMMENDED)
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ Testing Tool: RespawnSystemTester.cs                                        │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Select ANY GameObject in your scene (or create "TestTools")              │
-│ 2. Add Component → RespawnSystemTester.cs                                   │
-│ 3. References auto-find themselves!                                         │
-│                                                                              │
-│ Now you can test with keyboard:                                             │
-│ • Press K = Kill all party members                                          │
-│ • Press H = Damage party by 20 HP                                           │
-│ • Press P = Save checkpoint                                                 │
-│ • Press R = Force respawn                                                   │
-│ • Press F1 = Toggle debug UI                                                │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-📍 STEP 4: TEST IT!
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ Testing Sequence                                                            │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Press PLAY in Unity                                                      │
-│ 2. Wait 2-3 seconds (initial checkpoint saves automatically)                │
-│ 3. Check Console for: "[GameInitializer] Initial checkpoint saved"          │
-│ 4. Press K key to kill party (or let monsters kill you)                     │
-│ 5. Watch the sequence:                                                      │
-│    → Screen fades to black                                                  │
-│    → Death screen appears                                                   │
-│    → "RESPAWN" button shows                                                 │
-│ 6. Click RESPAWN button                                                     │
-│ 7. Party respawns at starting position, fully healed!                       │
-│                                                                              │
-│ ✅ If this works, your system is fully operational!                         │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-📍 OPTIONAL: ADD CHECKPOINT ZONES
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-┌─────────────────────────────────────────────────────────────────────────────┐
-│ Create Checkpoint Trigger Zones                                             │
-├─────────────────────────────────────────────────────────────────────────────┤
-│ 1. Create Empty GameObject at checkpoint location                           │
-│ 2. Name it "Checkpoint_Entrance" (or descriptive name)                      │
-│ 3. Add Component → Box Collider                                             │
-│    • Mark "Is Trigger" checkbox                                             │
-│    • Set Size: X=5, Y=3, Z=5 (or as needed)                                 │
-│ 4. Add Component → CheckpointTrigger.cs                                     │
-│ 5. Configure in Inspector:                                                  │
-│    • Show Visual Feedback: ☑                                               │
-│    • One Time Use: ☑                                                       │
-│    • Checkpoint Message: "Safe Zone Reached"                                │
-│                                                                              │
-│ Yellow wireframe cube shows checkpoint location in Scene view!              │
-│                                                                              │
-│ Create multiple checkpoints throughout your dungeon!                        │
-└─────────────────────────────────────────────────────────────────────────────┘
-
-📋 FINAL CHECKLIST
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Before Playing:
-☐ GameManager GameObject exists with script attached
-☐ CheckpointSystem GameObject exists with script attached  
-☐ DeathScreenUI GameObject exists with script attached
-☐ All references assigned in GameManager Inspector
-☐ All references assigned in CheckpointSystem Inspector
-☐ Player GameObject has "Player" tag
-☐ RespawnSystemTester added (optional)
-☐ Console shows no errors
-
-Testing Works When:
-☐ Pressing K kills all party members
-☐ Death screen appears after 2 seconds
-☐ Screen fades to black smoothly
-☐ Respawn button is clickable
-☐ Party respawns at checkpoint with full HP
-☐ All character UI cards recreated
-☐ Player can move again after respawn
-
-🎯 YOUR SCENE HIERARCHY SHOULD LOOK LIKE:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Scene
-├── 🎮 GameManager ← GameManager.cs
-├── 💾 CheckpointSystem ← CheckpointSystem.cs
-├── 💀 DeathScreenUI ← DeathScreenUI.cs
-├── 🧪 TestTools ← RespawnSystemTester.cs (optional)
-├── 🏃 Player
-│   ├── GridMovement
-│   └── [Other components]
-├── 👥 TeamCohesionManager
-├── 🎨 Canvas
-│   └── PartyUIManager
-├── 🏰 Dungeon
-│   ├── 📍 Checkpoint_Entrance ← CheckpointTrigger.cs (optional)
-│   ├── 📍 Checkpoint_MidLevel ← CheckpointTrigger.cs (optional)
-│   └── 📍 Checkpoint_Boss ← CheckpointTrigger.cs (optional)
-└── 👹 Monsters
-
-🐛 TROUBLESHOOTING
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-❌ Problem: Death screen doesn't appear
-✅ Solution:
-   • Check GameManager exists in scene
-   • Verify all references assigned in Inspector
-   • Look for "[GameManager]" errors in Console
-
-❌ Problem: Party doesn't respawn
-✅ Solution:
-   • Wait 2+ seconds after game starts (for initial checkpoint)
-   • Check Console for "Initial checkpoint saved" message
-   • Verify CheckpointSystem is in scene
-
-❌ Problem: Checkpoints don't trigger
-✅ Solution:
-   • Ensure Player has "Player" tag
-   • Check BoxCollider "Is Trigger" is checked
-   • Make collider larger (5x3x5 recommended)
-
-❌ Problem: References missing in Inspector
-✅ Solution:
-   • Make sure all GameObjects exist in scene
-   • Drag from Hierarchy into Inspector slots
-   • Don't use prefabs, use scene instances
-
-❌ Problem: Console shows errors
-✅ Solution:
-   • Read error message (prefixed with system name)
-   • Check all scripts compiled successfully
-   • Verify GameObject names match exactly:
-     "GameManager", "CheckpointSystem", "DeathScreenUI"
-
-🎓 HOW IT WORKS (SIMPLE EXPLANATION)
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-1. CHARACTER DIES → HP = 0
-2. UI CARD REMOVED
-3. SYSTEM CHECKS: "All dead?"
-4. YES → FADE TO BLACK
-5. SHOW DEATH SCREEN
-6. PLAYER CLICKS RESPAWN
-7. LOAD LAST CHECKPOINT
-8. RESTORE PARTY (Full HP/Stamina)
-9. RECREATE UI
-10. FADE IN → PLAY!
-
-💡 TIPS
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-• Initial checkpoint saves 2 seconds after game start
-• Respawn always restores full HP/stamina/mana
-• No items lost on death (simple mode)
-• You can add multiple checkpoint zones
-• Test with RespawnSystemTester before real gameplay
-• All Console logs prefixed with system name for filtering
-
-📚 DOCUMENTATION
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-For detailed information, see:
-  📄 RESPAWN_SYSTEM_SETUP.md - Complete setup guide
-  📄 RESPAWN_SYSTEM_SUMMARY.txt - Feature overview
-
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-That's it! Your respawn system is ready! 🎉
-
-Time to implement: ~5 minutes
-Complexity: Simple
-Impact: Huge player experience improvement!
-
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-

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RESPAWN_SYSTEM_SUMMARY.txt

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-╔══════════════════════════════════════════════════════════════════════════════╗
-║                   PLAYER DEATH & RESPAWN SYSTEM                               ║
-║                         Implementation Complete                               ║
-╚══════════════════════════════════════════════════════════════════════════════╝
-
-🎯 WHAT WAS IMPLEMENTED:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-✅ Complete death and respawn system integrated with your existing codebase
-✅ Smooth fade-in/fade-out transitions between death and respawn
-✅ Checkpoint system to save player position and party state
-✅ Death screen UI that appears when all party members die
-✅ Automatic party restoration with full HP/stamina/mana
-✅ Optional checkpoint triggers you can place throughout your dungeon
-✅ Test tools to easily debug the system
-
-📁 NEW FILES CREATED:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Core System Scripts:
-  📄 Assets/Scripts/Mechanics/GameSystems/GameManager.cs
-     → Central coordinator for death and respawn logic
-  
-  📄 Assets/Scripts/Mechanics/GameSystems/CheckpointSystem.cs
-     → Saves and loads player position & party state
-  
-  📄 Assets/Scripts/UI/DeathScreenUI.cs
-     → Death screen interface with respawn button
-  
-  📄 Assets/Scripts/Mechanics/GameSystems/CheckpointTrigger.cs
-     → Place on GameObjects to create checkpoint zones
-  
-  📄 Assets/Scripts/Mechanics/GameSystems/RespawnSystemTester.cs
-     → Debug tool for testing death/respawn without dying naturally
-
-Documentation:
-  📄 RESPAWN_SYSTEM_SETUP.md
-     → Comprehensive setup guide with screenshots instructions
-  
-  📄 RESPAWN_SYSTEM_SUMMARY.txt
-     → This file - quick reference
-
-🔧 MODIFIED FILES:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-  📝 Assets/Scripts/UI/CharacterUIController.cs
-     → Now notifies GameManager when all party members die
-  
-  📝 Assets/Scripts/Mechanics/GameSystems/GameInitializer.cs
-     → Automatically saves initial checkpoint 2 seconds after game starts
-
-⚡ QUICK START:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-1️⃣ CREATE GAMEOBJECTS IN YOUR SCENE:
-
-   In Unity Hierarchy, create 3 empty GameObjects:
-   
-   a) "GameManager"
-      - Add Component: GameManager.cs
-      - Assign references in Inspector:
-        * Team Cohesion Manager
-        * Checkpoint System (create next)
-        * Death Screen UI (create next)
-        * Player Movement (GridMovement)
-   
-   b) "CheckpointSystem"
-      - Add Component: CheckpointSystem.cs
-      - Assign references in Inspector:
-        * Cohesion Manager
-        * Player Transform
-        * Player Movement
-   
-   c) "DeathScreenUI"
-      - Add Component: DeathScreenUI.cs
-      - No references needed (auto-creates UI)
-
-2️⃣ ENSURE PLAYER HAS TAG:
-   
-   Select your Player GameObject
-   → Set Tag to "Player" (very important!)
-
-3️⃣ TEST THE SYSTEM:
-
-   a) Add RespawnSystemTester.cs to any GameObject in scene
-   b) Press Play
-   c) Wait 2 seconds (initial checkpoint saves)
-   d) Press 'K' key to instantly kill party
-   e) Death screen appears → Click "RESPAWN"
-   f) Party respawns at starting position, fully healed!
-
-🎮 HOW IT WORKS:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-  CHARACTER DIES → HP REACHES 0
-       ↓
-  UI CARD REMOVED FROM PARTY
-       ↓
-  CHECK IF ALL PARTY MEMBERS DEAD
-       ↓
-  YES → PARTY WIPE DETECTED
-       ↓
-  FADE TO BLACK (2 second delay)
-       ↓
-  SHOW DEATH SCREEN
-       ↓
-  PLAYER CLICKS "RESPAWN" BUTTON
-       ↓
-  LOAD LAST CHECKPOINT
-       ↓
-  RESTORE ALL CHARACTERS (Full HP/Stamina/Mana)
-       ↓
-  RECREATE PARTY UI
-       ↓
-  FADE FROM BLACK
-       ↓
-  GAMEPLAY RESUMES!
-
-🗺️ CHECKPOINT SYSTEM:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-What Checkpoints Save:
-  ✓ Player position & rotation
-  ✓ Current floor level
-  ✓ All party member stats (HP, stamina, mana, grid position)
-  ✓ Character state (but not items yet - can be added)
-
-When Checkpoints Save:
-  ✓ Automatically 2 seconds after game start (initial checkpoint)
-  ✓ When player enters a CheckpointTrigger zone
-  ✓ Manually via script: CheckpointSystem.Instance.SaveCheckpoint()
-
-On Respawn:
-  ✓ Teleport to checkpoint position
-  ✓ Restore ALL characters to full HP/stamina/mana
-  ✓ Rebuild party UI
-  ✓ Re-enable player controls
-
-🎨 OPTIONAL: CREATE CHECKPOINT ZONES:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Want checkpoint zones at dungeon entrances, safe rooms, or boss doors?
-
-1. Create Empty GameObject at desired location
-2. Name it: "Checkpoint_01"
-3. Add Component: BoxCollider (mark as Trigger, size 5x3x5)
-4. Add Component: CheckpointTrigger.cs
-5. Configure in Inspector:
-   - Show Visual Feedback: ☑
-   - One Time Use: ☑
-   - Checkpoint Message: "Safe Zone Reached"
-
-Yellow wireframe cube shows in Scene view!
-
-🧪 TESTING TOOLS:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Use RespawnSystemTester.cs for easy testing:
-
-Keyboard Shortcuts:
-  K = Kill all party members instantly
-  H = Damage all party members by 20 HP
-  P = Save checkpoint at current position
-  R = Force respawn (without dying)
-  F1 = Toggle debug UI panel
-
-Shows real-time party HP and checkpoint status!
-
-⚙️ CONFIGURATION:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-GameManager Settings (Inspector):
-  • Death Delay: 2s (time before death screen)
-  • Respawn Fade Time: 1s (fade transition duration)
-  • Reset Monsters On Respawn: ☐ (monsters respawn or not)
-  • Apply Gold Penalty: ☐ (lose gold on death)
-  • Gold Penalty Percent: 0-100% (how much to lose)
-
-All settings are optional and have sensible defaults!
-
-🔍 TROUBLESHOOTING:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-Problem: Death screen doesn't appear
-Fix: ✓ Check GameManager exists in scene
-     ✓ Assign DeathScreenUI reference in GameManager
-     ✓ Check Console for errors
-
-Problem: Respawn doesn't work
-Fix: ✓ Ensure CheckpointSystem exists and is assigned
-     ✓ Wait 2+ seconds after game start (for initial checkpoint)
-     ✓ Check that initial checkpoint saved (see Console log)
-
-Problem: Checkpoints don't trigger
-Fix: ✓ Player GameObject must have "Player" tag
-     ✓ CheckpointTrigger BoxCollider marked as "Is Trigger"
-     ✓ Collider is large enough (recommended 5x3x5)
-
-Problem: Party doesn't restore properly
-Fix: ✓ TeamCohesionManager reference assigned
-     ✓ PartyUIManager exists in scene
-     ✓ UIUpdater.Instance is initialized
-
-All system logs are prefixed with [GameManager], [CheckpointSystem], etc.
-for easy filtering in Console!
-
-📊 SYSTEM FEATURES:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-✅ Zero configuration needed (works out of the box)
-✅ Smooth cinematic transitions
-✅ No loss of items or experience (simple, not punishing)
-✅ Full character restoration
-✅ Automatic UI rebuilding
-✅ Checkpoint system for progress saving
-✅ Optional penalty system (configurable)
-✅ Debug tools for testing
-✅ Fully integrated with existing combat system
-✅ No breaking changes to existing code
-✅ Comprehensive logging for debugging
-
-🚀 NEXT STEPS:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-1. Create the 3 GameObjects in your scene (5 minutes)
-2. Assign references in Inspector (2 minutes)
-3. Test with RespawnSystemTester (1 minute)
-4. Add checkpoint zones throughout your dungeon (optional)
-5. Customize death screen visuals (optional)
-6. Configure penalties if desired (optional)
-
-📖 FULL DOCUMENTATION:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-See RESPAWN_SYSTEM_SETUP.md for:
-  • Detailed setup instructions with examples
-  • Advanced customization options
-  • Custom UI design guide
-  • Visual effects integration
-  • System architecture diagrams
-  • Complete API reference
-
-💡 DESIGN PHILOSOPHY:
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-This system was designed to be:
-  • Simple - No complex lives or permadeath mechanics
-  • Forgiving - Full restoration on respawn
-  • Smooth - Cinematic transitions and effects
-  • Integrated - Works seamlessly with your existing code
-  • Extensible - Easy to add features like penalties or hardcore modes
-  • Debuggable - Comprehensive logging and test tools
-
-The focus is on player experience rather than punishment!
-
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
-
-✨ Your respawn system is ready to use! Happy dungeon crawling! ✨
-
-Questions? Check the Console logs (prefixed with system names) or
-refer to RESPAWN_SYSTEM_SETUP.md for detailed documentation.
-
-━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━
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