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- using System;
- using System.IO;
- using UnityEngine;
- public class Logger
- {
- public static bool Enabled = true;
- private static Logger m_instance = null;
- private static string ApplicationDirectory
- {
- get
- {
- string path = Application.dataPath;
- if (Application.platform == RuntimePlatform.OSXPlayer)
- {
- path += "/../../";
- }
- else if (Application.platform == RuntimePlatform.WindowsPlayer)
- {
- path += "/../";
- }
- return path;
- }
- }
- public string LogFilePath {get; private set;}
- public static Logger instance
- {
- get
- {
- if (m_instance == null)
- {
- m_instance = new Logger();
- }
- return m_instance;
- }
- }
- public Logger()
- {
- if(!Enabled){return;}
- Debug.Log("Starting logger @ " + ApplicationDirectory);
- if(LogFilePath == null){
- LogFilePath = ApplicationDirectory + "Log.txt";
- }
- File.WriteAllText(LogFilePath, "Logger initiated at " + DateTime.Now + "\n\n");
- }
- public void log(string message){
- if(!Enabled){return;}
- File.AppendAllText(LogFilePath,$"[{DateTime.Now}] {message}\n");
- Debug.Log(message);
- }
- public static void Log(string message){
- instance.log(message);
- }
- public static void SetFileName(string fileName){
- instance.LogFilePath = ApplicationDirectory+fileName + ".txt";
- }
- public static void SetFilePath(string path){
- instance.LogFilePath= path;
- }
- }
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