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- using UnityEngine;
- namespace Mirror.Examples.Cubes
- {
- public class FPS : MonoBehaviour
- {
- // fps accessible to the outside
- public int framesPerSecond { get; private set; }
- // configuration
- public bool showGUI = true;
- public bool showLog = false;
- // helpers
- int count;
- double startTime;
- protected void Update()
- {
- ++count;
- if (Time.time >= startTime + 1)
- {
- framesPerSecond = count;
- startTime = Time.time;
- count = 0;
- if (showLog) Debug.Log($"FPS: {framesPerSecond}");
- }
- }
- protected void OnGUI()
- {
- if (!showGUI) return;
- GUI.Label(new Rect(Screen.width - 70, 0, 70, 25), $"FPS: {framesPerSecond}");
- }
- }
- }
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