Web3WalletGetArray.cs 1.6 KB

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  1. using Newtonsoft.Json;
  2. using UnityEngine;
  3. using UnityEngine.UI;
  4. using Web3Unity.Scripts.Library.Ethers.Contracts;
  5. using Web3Unity.Scripts.Library.Ethers.Providers;
  6. public class Web3WalletGetArray : MonoBehaviour
  7. {
  8. public Text playerAddresses;
  9. public async void GetArrayData()
  10. {
  11. // contract to interact with
  12. string contractAddress = "0x5244d0453A727EDa96299384370359f4A2B5b20a";
  13. // abi in json format
  14. string abi =
  15. "[{\"inputs\":[{\"internalType\":\"address[]\",\"name\":\"_addresses\",\"type\":\"address[]\"}],\"name\":\"setStore\",\"outputs\":[],\"stateMutability\":\"nonpayable\",\"type\":\"function\"},{\"inputs\":[{\"internalType\":\"uint256\",\"name\":\"\",\"type\":\"uint256\"}],\"name\":\"bought\",\"outputs\":[{\"internalType\":\"address\",\"name\":\"\",\"type\":\"address\"}],\"stateMutability\":\"view\",\"type\":\"function\"},{\"inputs\":[],\"name\":\"getStore\",\"outputs\":[{\"internalType\":\"address[]\",\"name\":\"\",\"type\":\"address[]\"}],\"stateMutability\":\"view\",\"type\":\"function\"}]";
  16. // smart contract method to call
  17. string method = "getStore";
  18. var provider = new JsonRpcProvider("YOUR_NODE");
  19. var contract = new Contract(abi, contractAddress, provider);
  20. var calldata = await contract.Call(method);
  21. string json = JsonConvert.SerializeObject(calldata[0], Formatting.Indented);
  22. string[] addresses = JsonConvert.DeserializeObject<string[]>(json);
  23. if (addresses != null) Debug.Log("Addresses: " + addresses[0]);
  24. if (addresses != null) playerAddresses.text = addresses[0];
  25. }
  26. }