ImportNFTTextureExample.cs 1.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142
  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using System.Threading.Tasks;
  4. using UnityEngine;
  5. using UnityEngine.Networking;
  6. using Web3Unity.Scripts.Library.ETHEREUEM.EIP;
  7. public class ImportNFTTextureExample : MonoBehaviour
  8. {
  9. public class Response
  10. {
  11. public string image;
  12. }
  13. async void Start()
  14. {
  15. string contract = "0x162BA1d478948e0ab2d4B21dca2471982C1Fb797"; // gitleaks:allow
  16. string tokenId = "0x01559ae4021aee70424836ca173b6a4e647287d15cee8ac42d8c2d8d128927e5"; // gitleaks:allow
  17. // fetch uri from chain
  18. string uri = await ERC1155.URI(contract, tokenId);
  19. print("uri: " + uri);
  20. // fetch json from uri
  21. UnityWebRequest webRequest = UnityWebRequest.Get(uri);
  22. await webRequest.SendWebRequest();
  23. Response data = JsonUtility.FromJson<Response>(System.Text.Encoding.UTF8.GetString(webRequest.downloadHandler.data));
  24. // parse json to get image uri
  25. string imageUri = data.image;
  26. print("imageUri: " + imageUri);
  27. if (imageUri.StartsWith("ipfs://"))
  28. {
  29. imageUri = imageUri.Replace("ipfs://", "https://ipfs.io/ipfs/");
  30. }
  31. Debug.Log("Revised URI: " + imageUri);
  32. // fetch image and display in game
  33. UnityWebRequest textureRequest = UnityWebRequestTexture.GetTexture(imageUri);
  34. await textureRequest.SendWebRequest();
  35. gameObject.GetComponent<Renderer>().material.mainTexture = ((DownloadHandlerTexture)textureRequest.downloadHandler).texture;
  36. }
  37. }