using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Newtonsoft.Json; using Web3Unity.Scripts.Library.ETHEREUEM.EIP; using Web3Unity.Scripts.Prefabs; #if UNITY_WEBGL public class WebGLTransfer20 : MonoBehaviour { [SerializeField] private string contract = "0xc47cB02956F0c735f1136386B0B684e2CE5635dD"; [SerializeField] private string toAccount = "0xdA064B1Cef52e19caFF22ae2Cc1A4e8873B8bAB0"; [SerializeField] private string amount = "1000000000000000000"; private readonly string abi = ABI.ERC_20; async public void Transfer() { // smart contract method to call string method = "transfer"; // array of arguments for contract string[] obj = { toAccount, amount }; string args = JsonConvert.SerializeObject(obj); // value in wei string value = "0"; // gas limit OPTIONAL string gasLimit = ""; // gas price OPTIONAL string gasPrice = ""; // connects to user's browser wallet (metamask) to send a transaction try { string response = await Web3GL.SendContract(method, abi, contract, args, value, gasLimit, gasPrice); Debug.Log(response); } catch (Exception e) { Debug.LogException(e, this); } } } #endif