using System; using UnityEngine; using UnityEngine.UI; #if UNITY_WEBGL public class WebGLSignVerifyExample : MonoBehaviour { public string message = "hello"; public Text textHashedMessage; public Text textSignedHash; public Text verifyAddress; async public void OnHashMessage() { try { string hashedMessage = await Web3GL.Sha3(message); textHashedMessage.text = hashedMessage; Debug.Log("Hashed Message: " + hashedMessage); string signHashed = await Web3GL.Sign(hashedMessage); Debug.Log("Signed Hashed: " + signHashed); textSignedHash.text = signHashed; ParseSignatureFunction(signHashed); string verify = await Web3GL.EcRecover(hashedMessage, signHashed); verifyAddress.text = verify; Debug.Log("Verify Address: " + verifyAddress.text); } catch (Exception e) { Debug.LogException(e, this); } } public void ParseSignatureFunction(string sig) { string signature = sig; string r = signature.Substring(0, 66); Debug.Log("R:" + r); string s = "0x" + signature.Substring(66, 64); Debug.Log("S: " + s); int v = int.Parse(signature.Substring(130, 2), System.Globalization.NumberStyles.HexNumber); Debug.Log("V: " + v); } } #endif