using System; using System.Collections; using System.Collections.Generic; using UnityEngine; #if UNITY_WEBGL public class WebGLSendContractExample : MonoBehaviour { async public void OnSendContract() { // smart contract method to call string method = "addTotal"; // abi in json format string abi = "[ { \"inputs\": [ { \"internalType\": \"uint8\", \"name\": \"_myArg\", \"type\": \"uint8\" } ], \"name\": \"addTotal\", \"outputs\": [], \"stateMutability\": \"nonpayable\", \"type\": \"function\" }, { \"inputs\": [], \"name\": \"myTotal\", \"outputs\": [ { \"internalType\": \"uint256\", \"name\": \"\", \"type\": \"uint256\" } ], \"stateMutability\": \"view\", \"type\": \"function\" } ]"; // address of contract string contract = "0x7286Cf0F6E80014ea75Dbc25F545A3be90F4904F"; // array of arguments for contract string args = "[\"1\"]"; // value in wei string value = "0"; // gas limit OPTIONAL string gasLimit = ""; // gas price OPTIONAL string gasPrice = ""; // connects to user's browser wallet (metamask) to update contract state try { string response = await Web3GL.SendContract(method, abi, contract, args, value, gasLimit, gasPrice); Debug.Log(response); } catch (Exception e) { Debug.LogException(e, this); } } } #endif