using UnityEngine; using Web3Unity.Scripts.Library.ETHEREUEM.EIP; public class AllErc721 : MonoBehaviour { public string[] nftContracts; public int amountOfTokenIdsToSearch; public int tokenIDStart; // set this as a starting point as needed string account; int balanceSearched; async void Start() { // This is the account taken from the user login scene account = PlayerPrefs.GetString("Account"); // Searches through your listed contracts foreach (string contract in nftContracts) { int balance = await ERC721.BalanceOf(contract, account); Debug.Log("Balance of contract " + contract + ": " + balance); // if i is less than the selected amount of tokenIDs to search, keep searching for (int i = 1; i < amountOfTokenIdsToSearch; i++) { // if balanceSearched is less than the balance for each contract, keep searching if (balanceSearched < balance) { Debug.Log("Searching" + (tokenIDStart + i)); string ownerOf = await ERC721.OwnerOf(contract, (tokenIDStart + i).ToString()); // if token id id matches the account from login, print the tokenID and get the URI if (ownerOf == account) { string uri = await ERC721.URI(contract, (tokenIDStart + i).ToString()); Debug.Log("TokenID: " + (tokenIDStart + i)); Debug.Log("Token URI: " + uri); balanceSearched++; } } } } } }