using Models; using Web3Unity.Scripts.Library.ETHEREUEM.Connect; using UnityEngine; using System; #if UNITY_WEBGL public class MintWebGL721 : MonoBehaviour { // set chain: ethereum, moonbeam, polygon etc public string chain = "ethereum"; // set network mainnet, testnet public string network = "goerli"; // address of nft you want to mint public string nftAddress = "f01559ae4021a47e26bc773587278f62a833f2a6117411afbc5a7855661936d1c"; // type string type = "721"; public async void VoucherMintNft721() { try { var voucherResponse721 = await EVM.Get721Voucher(); CreateRedeemVoucherModel.CreateVoucher721 voucher721 = new CreateRedeemVoucherModel.CreateVoucher721(); voucher721.tokenId = voucherResponse721.tokenId; voucher721.minPrice = voucherResponse721.minPrice; voucher721.signer = voucherResponse721.signer; voucher721.receiver = voucherResponse721.receiver; voucher721.signature = voucherResponse721.signature; string voucherArgs = JsonUtility.ToJson(voucher721); // connects to user's browser wallet to call a transaction RedeemVoucherTxModel.Response voucherResponse = await EVM.CreateRedeemTransaction(chain, network, voucherArgs, type, nftAddress, voucherResponse721.receiver); string response = await Web3GL.SendTransactionData(voucherResponse.tx.to, voucherResponse.tx.value.ToString(), voucherResponse.tx.gasPrice, voucherResponse.tx.gasLimit, voucherResponse.tx.data); print("Response: " + response); } catch (Exception e) { Debug.LogException(e, this); } } } #endif