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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Wheel : MonoBehaviour
- {
- public float radius =0.35f;
- public float defaultPosition;
- public float springConstant =1f;
- public ForceMode springForceMode;
- public float displacementRange = 0.1f;
- public float dampningSpeed =0.1f;
- public float hitPoint=0;
- public float curDisplacement => defaultPosition- transform.localPosition.y;
- public float minDisplacement => defaultPosition + displacementRange;
- public float maxDisplacement => defaultPosition - displacementRange;
- LayerMask groundMask;
- public CarController myCar;
-
- void Awake()
- {
- defaultPosition=transform.localPosition.y;
- groundMask = LayerMask.GetMask("Ground");
- }
- // Update is called once per frame
- void FixedUpdate()
- {
- if(myCar==null){return;}
- RaycastHit hit = new RaycastHit();
- float newDisplacement = transform.localPosition.y;
- float bottomEnd = transform.position.y - radius;
- // hitPoint=0;
- bool grounded=false;
- // if(Physics.Linecast(transform.position+new Vector3(0,0,-0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z-0.1f), out hit, groundMask)){
- // Debug.DrawLine(transform.position, hit.point, Color.red);
-
- // hitPoint=hit.point.y;
- // grounded=true;
- // }
- if(Physics.Linecast(transform.position, new Vector3(transform.position.x,bottomEnd,transform.position.z), out hit, groundMask)){
- Debug.DrawLine(transform.position, hit.point, Color.red);
- // if(hit.point.y > hitPoint){
- hitPoint=hit.point.y;
- // }
-
- grounded=true;
- }
- // if(Physics.Linecast(transform.position+new Vector3(0,0,0.1f), new Vector3(transform.position.x,bottomEnd,transform.position.z+0.1f), out hit, groundMask)){
- // Debug.DrawLine(transform.position, hit.point, Color.red);
- // if(hit.point.y > hitPoint){
- // hitPoint=hit.point.y;
- // }
-
- // grounded=true;
- // }
-
- if(!grounded){
- newDisplacement = maxDisplacement;
- Debug.Log("Not Touching ground ");
- }else{
- newDisplacement=hitPoint+radius;
- }
- transform.position = Vector3.Lerp(transform.position, new Vector3(transform.position.x,newDisplacement, transform.position.z),dampningSpeed);
- if(curDisplacement < 0){
- //Apply upforce
- }
- myCar.rb.AddForceAtPosition(-Physics.gravity*springConstant,transform.position,springForceMode);
- }
- void OnDrawGizmos() {
- Gizmos.color = Color.green;
-
- int segmants = 12;
- Vector3 lastPoint= Vector3.zero;
- for(int i=0; i< segmants;i++){
- float theta = ((Mathf.PI*2)/segmants) * i;
- float z= transform.position.z + (radius * Mathf.Sin(theta));
- float y= transform.position.y +(radius * Mathf.Cos(theta));
- Vector3 thisPoint = new Vector3(transform.position.x,y,z);
-
-
- if(i>0){Gizmos.DrawLine(lastPoint,thisPoint);}
- lastPoint = thisPoint;
- }
- Gizmos.DrawWireSphere(new Vector3(transform.position.x,hitPoint,transform.position.z),0.2f);
- }
- }
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