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- using System;
- namespace Mirror
- {
- /// <summary>Pooled NetworkWriter, automatically returned to pool when using 'using'</summary>
- public sealed class PooledNetworkWriter : NetworkWriter, IDisposable
- {
- public void Dispose() => NetworkWriterPool.Recycle(this);
- }
- /// <summary>Pool of NetworkWriters to avoid allocations.</summary>
- public static class NetworkWriterPool
- {
- // reuse Pool<T>
- // we still wrap it in NetworkWriterPool.Get/Recycle so we can reset the
- // position before reusing.
- // this is also more consistent with NetworkReaderPool where we need to
- // assign the internal buffer before reusing.
- static readonly Pool<PooledNetworkWriter> Pool = new Pool<PooledNetworkWriter>(
- () => new PooledNetworkWriter(),
- // initial capacity to avoid allocations in the first few frames
- // 1000 * 1200 bytes = around 1 MB.
- 1000
- );
- /// <summary>Get a writer from the pool. Creates new one if pool is empty.</summary>
- public static PooledNetworkWriter GetWriter()
- {
- // grab from pool & reset position
- PooledNetworkWriter writer = Pool.Take();
- writer.Reset();
- return writer;
- }
- /// <summary>Return a writer to the pool.</summary>
- public static void Recycle(PooledNetworkWriter writer)
- {
- Pool.Return(writer);
- }
- }
- }
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