- // simple component that holds match information
- using System;
- using UnityEngine;
- namespace Mirror
- {
- [DisallowMultipleComponent]
- [AddComponentMenu("Network/NetworkMatch")]
- [HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")]
- public class NetworkMatch : NetworkBehaviour
- {
- ///<summary>Set this to the same value on all networked objects that belong to a given match</summary>
- public Guid matchId;
- }
- }
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