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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using UnityEngine.UI;
- public class login : MonoBehaviour
- {
- public InputField nameInput;
- public Button loginBtn;
- void Start()
- {
- loginBtn.interactable = false;
- if (PlayerPrefs.HasKey("username") && PlayerPrefs.GetString("username").Length > 3)
- {
- SceneManager.LoadScene("MainMenu");
- return;
- }
- nameInput.onValueChanged.AddListener(OnNameinputChange);
- }
- void OnNameinputChange(string value)
- {
- loginBtn.interactable = (value.Length > 3);
- }
- public void Login(){
- if(nameInput.text.Length <=3){return;}
- PlayerPrefs.SetString("username", nameInput.text);
- PlayerPrefs.Save();
- SceneManager.LoadScene("MainMenu");
- }
- }
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