login.cs 872 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. using UnityEngine.SceneManagement;
  5. using UnityEngine.UI;
  6. public class login : MonoBehaviour
  7. {
  8. public InputField nameInput;
  9. public Button loginBtn;
  10. void Start()
  11. {
  12. loginBtn.interactable = false;
  13. if (PlayerPrefs.HasKey("username") && PlayerPrefs.GetString("username").Length > 3)
  14. {
  15. SceneManager.LoadScene("MainMenu");
  16. return;
  17. }
  18. nameInput.onValueChanged.AddListener(OnNameinputChange);
  19. }
  20. void OnNameinputChange(string value)
  21. {
  22. loginBtn.interactable = (value.Length > 3);
  23. }
  24. public void Login(){
  25. if(nameInput.text.Length <=3){return;}
  26. PlayerPrefs.SetString("username", nameInput.text);
  27. PlayerPrefs.Save();
  28. SceneManager.LoadScene("MainMenu");
  29. }
  30. }