loadingScreen.cs 3.0 KB

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  1. using LightReflectiveMirror;
  2. using Mirror;
  3. using System.Collections;
  4. using System.Collections.Generic;
  5. using System.Threading.Tasks;
  6. using UnityEngine;
  7. using UnityEngine.Events;
  8. using UnityEngine.SceneManagement;
  9. using UnityEngine.UI;
  10. public class loadingScreen : MonoBehaviour
  11. {
  12. public string sceneName;
  13. public int sceneIndex;
  14. public RectTransform loadingWheel;
  15. public RectTransform loadingProgress;
  16. CanvasGroup canvasGroup;
  17. private LightReflectiveMirrorTransport _LRM;
  18. public void show()
  19. {
  20. canvasGroup.blocksRaycasts = canvasGroup.interactable = true;
  21. }
  22. public void hide()
  23. {
  24. canvasGroup.blocksRaycasts = canvasGroup.interactable = false;
  25. }
  26. void Start()
  27. {
  28. LoadingScreen.instance=this;
  29. DontDestroyOnLoad(gameObject);
  30. canvasGroup = GetComponent<CanvasGroup>();
  31. if (_LRM == null)
  32. {
  33. _LRM = (LightReflectiveMirrorTransport)Transport.activeTransport;
  34. }
  35. }
  36. AsyncOperation loadingOperation;
  37. // Update is called once per frame
  38. void Update()
  39. {
  40. loadingWheel.Rotate(new Vector3(0, 0, 1f));
  41. if (loading)
  42. {
  43. loadingProgress.sizeDelta = new Vector2(165f * loadingOperation.progress, loadingProgress.sizeDelta.y);
  44. }
  45. if (canvasGroup.interactable && canvasGroup.alpha < 1)
  46. {
  47. canvasGroup.alpha += 0.01f;
  48. }
  49. if(!canvasGroup.interactable && canvasGroup.alpha > 0)
  50. {
  51. canvasGroup.alpha -= 0.01f;
  52. }
  53. }
  54. bool loading = false;
  55. public bool isHost= true;
  56. public async void load()
  57. {
  58. show();
  59. await Task.Delay(1000);
  60. loading = true;
  61. loadingProgress.sizeDelta = new Vector2(0, loadingProgress.sizeDelta.y);
  62. SceneManager.sceneLoaded += SceneManager_sceneLoaded;
  63. if(sceneName != null){
  64. loadingOperation = SceneManager.LoadSceneAsync(sceneName);
  65. }else{
  66. loadingOperation = SceneManager.LoadSceneAsync(sceneIndex);
  67. }
  68. }
  69. private void SceneManager_sceneLoaded(Scene arg0, LoadSceneMode arg1)
  70. {
  71. hide();
  72. if (loading && !alreadyConnected)
  73. {
  74. if(isHost){host();}else{join();}
  75. loading = false;
  76. }
  77. if(alreadyConnected){
  78. // Debug.Log()
  79. SceneData.netSceneData = FindObjectOfType<NetSceneData>();
  80. SceneData.localPlayer.GetComponent<NetPlayer>().ReturnToSpawn();
  81. }
  82. }
  83. public bool alreadyConnected= false;
  84. public string serverName;
  85. public bool isPublic;
  86. public string serverMetadata;
  87. void host()
  88. {
  89. _LRM.serverName = serverName;
  90. _LRM.extraServerData = serverMetadata;
  91. _LRM.isPublicServer = isPublic;
  92. _LRM.ServerStart();
  93. NetworkManager.singleton.StartHost();
  94. }
  95. void join()
  96. {
  97. NetworkManager.singleton.networkAddress = serverName;
  98. NetworkManager.singleton.StartClient();
  99. }
  100. }
  101. public static class LoadingScreen{
  102. public static loadingScreen instance;
  103. }