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- using System.Collections;
- using System.Collections.Generic;
- using Mirror;
- using UnityEngine;
- using UnityEngine.Audio;
- public class PlayerController : NetworkBehaviour
- {
- public Rigidbody2D rigidbody;
- public SpriteRenderer sprite;
- public bool invertSprite;
- public Animator animator;
- public LayerMask groundLayerMask;
- // public float drownedDepth;
- public bool isGrounded = true;
- public bool isSwimming = false;
- public Transform groundChecker;
- public Vector2 gravity;
- public float buoyantForce;
- public float buoyantSpd;
- public float moveSpeed = 1;
- public float jumpForce = 10;
- public float jumpDuration = 0.2f;
- public AudioClip jumpSFX;
- float jumpT = 0;
- public bool listenToInput = true;
- public bool inDoor = false;
- public bool insideDoor = false;
- bool enteringDoor = false;
- void Start()
- {
- jumpT = jumpDuration;
- }
- bool _grounded = false;
- float moveInput = 0;
- bool jumpReleased = true;
- [HideInInspector]
- public bool inWater;
- void FixedUpdate()
- {
- isGrounded = getGrounded();
-
- if (_grounded != isGrounded)
- {
- if (isGrounded)
- {
- OnLand();
- }
- else
- {
- OnFly();
- }
- _grounded = isGrounded;
- }
- if (isSwimming)
- {
- rigidbody.velocity = new Vector2(rigidbody.velocity.x, Mathf.Lerp(rigidbody.velocity.y, buoyantForce, buoyantSpd));
- if ((Input.GetKey(InputManager.data().jumpInput)))
- {
- rigidbody.velocity = new Vector2(rigidbody.velocity.x, jumpForce / 12f);
- }
- }
- else
- {
- gravity = new Vector2(gravity.x, 0);
- }
- //Gravity Application
- rigidbody.AddForce(gravity);
- //Update In-Air value on animation
- animator.SetBool("inAir", !isGrounded);
- animator.SetBool("isOnWater", inWater);
- float HorizontalAxis = 0;
- if (Input.GetKey(InputManager.data().leftInput)) { HorizontalAxis = -1; } else if (Input.GetKey(InputManager.data().rightInput)) { HorizontalAxis = 1; }
- // if (GameManager.isPaused) { HorizontalAxis = 0; }
- //Move according to input
- //Exit the door
- if(enteringDoor && !Input.GetKey(InputManager.data().interactingKey)){
- enteringDoor=false;
- }
- if(insideDoor && !enteringDoor && Input.GetKey(InputManager.data().interactingKey)){
- Debug.Log("Exiting door");
- transform.position = SceneData.netSceneData.door.transform.position;
- insideDoor=false;
- enteringDoor=true;
- if(GetComponent<NetPlayer>()!=null){GetComponent<NetPlayer>().CallChangeInsideDoor(insideDoor);}
- }
- if (listenToInput)
- {
- if (isGrounded)
- {
- moveInput = HorizontalAxis;
- }
- else
- {
- //Change moveInput while in-air | IF there is an input
- if (Input.GetKey(InputManager.data().leftInput) || Input.GetKey(InputManager.data().rightInput))
- {
- moveInput = Mathf.Lerp(moveInput, HorizontalAxis, 0.2f);
- }
- }
- //Enter the door
- if(inDoor && Input.GetKey(InputManager.data().interactingKey) && !enteringDoor){
- if(SceneData.netSceneData.doorExit!=null){
- Debug.Log("Entering door");
- transform.position = SceneData.netSceneData.doorExit.position;
- insideDoor = true;
- enteringDoor=true;
- if(GetComponent<NetPlayer>()!=null){GetComponent<NetPlayer>().CallChangeInsideDoor(insideDoor);}
- }
- }
- }
- if (isSwimming || inWater) { moveInput = moveInput / 2f; }
- //Update moving value on Animation
- animator.SetBool("moving", (moveInput != 0));
- animator.SetBool("isSwimming", isSwimming);
- //Flip Image to face moving Direction
- if (moveInput < 0)
- {
- sprite.flipX = (invertSprite) ? false : true;
- }
- else if (moveInput > 0)
- {
- sprite.flipX = (invertSprite) ? true : false;
- }
- //Apply moving input to player
- if(GetComponent<NetPlayer>()!=null){
- if(GetComponent<NetPlayer>().frndTrans!=null){
- rigidbody.velocity = GetComponent<NetPlayer>().frndTrans.GetComponent<Rigidbody2D>().velocity;
- }
- }
- rigidbody.transform.Translate(new Vector2(moveSpeed * moveInput, 0));
-
- bool _canJump = canJump();
- if ((Input.GetKey(InputManager.data().jumpInput)) && _canJump)
- {
- jumpT = 0;
- jumpReleased = false;
- rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
- if(jumpSFX!=null)AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
- }
- //Blocks continous jump button
- if (!Input.GetKey(InputManager.data().jumpInput)) { jumpReleased = true; }
- //Apply Jump to player
- if (jumpT < jumpDuration)
- {
- jumpT += Time.deltaTime;
- float progress = (jumpDuration - jumpT) / jumpDuration;
- //|| jumpT < jumpDuration/2f
- if ((Input.GetKey(InputManager.data().jumpInput)) || b) { rigidbody.AddForce(new Vector2(0, jumpForce * progress)); }
- }
- else { b = false; }
-
- _isSwimming = inWater;
- }
- bool b;
- bool _isSwimming;
- public bool waterBoost;
- public bool canJump()
- {
- return jumpT >= jumpDuration && isGrounded && listenToInput && jumpReleased && !isSwimming;//&& !GameManager.isPaused
- }
- public bool canBotJump()
- {
- return isGrounded || isSwimming || inWater;
- }
- //External Player Control Exposure
- public void Jump()
- {
- jumpT = 0;
- rigidbody.velocity = new Vector2(rigidbody.velocity.x, 0);
- b = true;
- AudioSingleton.getSFXSource().PlayOneShot(jumpSFX);
- }
- public void move(float input)
- {
- input = Mathf.Clamp(input, -1, 1);
- moveInput = input;
- }
- void OnLand()
- {
- // Debug.Log("Landed Like a boss!");
- }
- void OnFly()
- {
- // Debug.Log("Hey look im flying");
- }
- public bool getGrounded()
- {
- //return (Physics2D.Linecast(transform.position, groundChecker.position, groundLayerMask));
- Collider2D col = GetComponentInChildren<Collider2D>();
- return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, groundLayerMask));
- }
-
- // public bool getInWater(){Collider2D col = GetComponentInChildren<Collider2D>();
- // return (Physics2D.BoxCast(col.bounds.center, new Vector2(col.bounds.size.x - (col.bounds.size.x / 5f), col.bounds.size.y), 0, Vector2.down, 0.1f, waterLayerMask));
- // }
- }
- // public static class SettingsInstance{
- // public static Settings instance;
- // }
- public static class AudioSingleton{
- private static AudioSource music;
- private static AudioSource sfx;
-
- public static AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
- public static AudioSource getMusicSource(){
-
- if(music == null){
- GameObject go = new GameObject("Music Audio Source");
- go.AddComponent<AudioSource>();
- music = go.GetComponent<AudioSource>();
- music.outputAudioMixerGroup = mixer.FindMatchingGroups("Music")[0];
- }
- return music;
- }
- public static AudioSource getSFXSource(){
- //AudioMixer mixer = Resources.Load("MasterMixer") as AudioMixer;
- if(sfx == null){
- GameObject go = new GameObject("SFX Audio Source");
- go.AddComponent<AudioSource>();
- sfx= go.GetComponent<AudioSource>();
- Debug.Log("sfx : " + (sfx==null).ToString() + ", mixer: " + (mixer == null).ToString() );
- sfx.outputAudioMixerGroup = mixer.FindMatchingGroups("SFX")[0];
- }
- return sfx;
- }
- }
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