NetSceneData.cs 447 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class NetSceneData : MonoBehaviour
  5. {
  6. public Transform spawnPoint;
  7. public Transform doorExit;
  8. public Door door;
  9. void Awake()
  10. {
  11. SceneData.netSceneData = this;
  12. }
  13. }
  14. public static class SceneData{
  15. public static NetSceneData netSceneData;
  16. public static ServerMetadata metadata;
  17. public static GameObject localPlayer;
  18. }