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- using UnityEngine;
- namespace Mirror.Examples.NetworkRoom
- {
- [AddComponentMenu("")]
- public class NetworkRoomPlayerExt : NetworkRoomPlayer
- {
- public override void OnStartClient()
- {
- // Debug.LogFormat(LogType.Log, "OnStartClient {0}", SceneManager.GetActiveScene().path);
- base.OnStartClient();
- }
- public override void OnClientEnterRoom()
- {
- // Debug.LogFormat(LogType.Log, "OnClientEnterRoom {0}", SceneManager.GetActiveScene().path);
- }
- public override void OnClientExitRoom()
- {
- // Debug.LogFormat(LogType.Log, "OnClientExitRoom {0}", SceneManager.GetActiveScene().path);
- }
- public override void ReadyStateChanged(bool oldReadyState, bool newReadyState)
- {
- // Debug.LogFormat(LogType.Log, "ReadyStateChanged {0}", newReadyState);
- }
- }
- }
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