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- using UnityEngine;
- namespace Mirror.Examples.Pong
- {
- public class Player : NetworkBehaviour
- {
- public float speed = 30;
- public Rigidbody2D rigidbody2d;
- // need to use FixedUpdate for rigidbody
- void FixedUpdate()
- {
- // only let the local player control the racket.
- // don't control other player's rackets
- if (isLocalPlayer)
- rigidbody2d.velocity = new Vector2(0, Input.GetAxisRaw("Vertical")) * speed * Time.fixedDeltaTime;
- }
- }
- }
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