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- V1.8 [2021-06-02]
- - fix: Do not set timeouts on listener (fixes https://github.com/vis2k/Mirror/issues/2695)
- - fix: #104 - ReadSafely now catches ObjectDisposedException too
- V1.7 [2021-02-20]
- - ReceiveTimeout: disabled by default for cases where people use Telepathy by
- itself without pings etc.
- V1.6 [2021-02-10]
- - configurable ReceiveTimeout to avoid TCPs high default timeout
- - Server/Client receive queue limit now disconnects instead of showing a
- warning. this is necessary for load balancing to avoid situations where one
- spamming connection might fill the queue and slow down everyone else.
- V1.5 [2021-02-05]
- - fix: client data races & flaky tests fixed by creating a new client state
- object every time we connect. fixes data race where an old dieing thread
- might still try to modify the current state
- - fix: Client.ReceiveThreadFunction catches and ignores ObjectDisposedException
- which can happen if Disconnect() closes and disposes the client, while the
- ReceiveThread just starts up and still uses the client.
- - Server/Client Tick() optional enabled check for Mirror scene changing
- V1.4 [2021-02-03]
- - Server/Client.Tick: limit parameter added to process up to 'limit' messages.
- makes Mirror & DOTSNET transports easier to implement
- - stability: Server/Client send queue limit disconnects instead of showing a
- warning. allows for load balancing. better to kick one connection and keep
- the server running than slowing everything down for everyone.
- V1.3 [2021-02-02]
- - perf: ReceivePipe: byte[] pool for allocation free receives (╯°□°)╯︵ ┻━┻
- - fix: header buffer, payload buffer data races because they were made non
- static earlier. server threads would all access the same ones.
- => all threaded code was moved into a static ThreadFunctions class to make it
- 100% obvious that there should be no shared state in the future
- V1.2 [2021-02-02]
- - Client/Server Tick & OnConnected/OnData/OnDisconnected events instead of
- having the outside process messages via GetNextMessage. That's easier for
- Mirror/DOTSNET and allows for allocation free data message processing later.
- - MagnificientSend/RecvPipe to shield Telepathy from all the complexity
- - perf: SendPipe: byte[] pool for allocation free sends (╯°□°)╯︵ ┻━┻
- V1.1 [2021-02-01]
- - stability: added more tests
- - breaking: Server/Client.Send: ArraySegment parameter and copy internally so
- that Transports don't need to worry about it
- - perf: Buffer.BlockCopy instead of Array.Copy
- - perf: SendMessageBlocking puts message header directly into payload now
- - perf: receiveQueues use SafeQueue instead of ConcurrentQueue to avoid
- allocations
- - Common: removed static state
- - perf: SafeQueue.TryDequeueAll: avoid queue.ToArray() allocations. copy into a
- list instead.
- - Logger.Log/LogWarning/LogError renamed to Log.Info/Warning/Error
- - MaxMessageSize is now specified in constructor to prepare for pooling
- - flaky tests are ignored for now
- - smaller improvements
- V1.0
- - first stable release
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