1234567891011121314151617181920212223 |
- using UnityEngine;
- namespace Mirror.Examples.NetworkRoom
- {
- internal class Spawner
- {
- internal static void InitialSpawn()
- {
- if (!NetworkServer.active) return;
- for (int i = 0; i < 10; i++)
- SpawnReward();
- }
- internal static void SpawnReward()
- {
- if (!NetworkServer.active) return;
- Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
- NetworkServer.Spawn(Object.Instantiate(((NetworkRoomManagerExt)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity));
- }
- }
- }
|