PhysicsSimulator.cs 1.1 KB

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  1. using UnityEngine;
  2. namespace Mirror.Examples.MultipleAdditiveScenes
  3. {
  4. public class PhysicsSimulator : MonoBehaviour
  5. {
  6. PhysicsScene physicsScene;
  7. PhysicsScene2D physicsScene2D;
  8. bool simulatePhysicsScene;
  9. bool simulatePhysicsScene2D;
  10. void Awake()
  11. {
  12. if (NetworkServer.active)
  13. {
  14. physicsScene = gameObject.scene.GetPhysicsScene();
  15. simulatePhysicsScene = physicsScene.IsValid() && physicsScene != Physics.defaultPhysicsScene;
  16. physicsScene2D = gameObject.scene.GetPhysicsScene2D();
  17. simulatePhysicsScene2D = physicsScene2D.IsValid() && physicsScene2D != Physics2D.defaultPhysicsScene;
  18. }
  19. else
  20. {
  21. enabled = false;
  22. }
  23. }
  24. void FixedUpdate()
  25. {
  26. if (!NetworkServer.active) return;
  27. if (simulatePhysicsScene)
  28. physicsScene.Simulate(Time.fixedDeltaTime);
  29. if (simulatePhysicsScene2D)
  30. physicsScene2D.Simulate(Time.fixedDeltaTime);
  31. }
  32. }
  33. }