NetworkTransform.cs 393 B

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  1. using System;
  2. using UnityEngine;
  3. namespace Mirror.Experimental
  4. {
  5. [DisallowMultipleComponent]
  6. // Deprecated 2022-01-18
  7. [Obsolete("Use the default NetworkTransform instead, it has proper snapshot interpolation.")]
  8. [AddComponentMenu("")]
  9. public class NetworkTransform : NetworkTransformBase
  10. {
  11. protected override Transform targetTransform => transform;
  12. }
  13. }