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- // pool to avoid allocations. originally from libuv2k.
- using System;
- using System.Collections.Generic;
- namespace Telepathy
- {
- public class Pool<T>
- {
- // objects
- readonly Stack<T> objects = new Stack<T>();
- // some types might need additional parameters in their constructor, so
- // we use a Func<T> generator
- readonly Func<T> objectGenerator;
- // constructor
- public Pool(Func<T> objectGenerator)
- {
- this.objectGenerator = objectGenerator;
- }
- // take an element from the pool, or create a new one if empty
- public T Take() => objects.Count > 0 ? objects.Pop() : objectGenerator();
- // return an element to the pool
- public void Return(T item) => objects.Push(item);
- // clear the pool with the disposer function applied to each object
- public void Clear() => objects.Clear();
- // count to see how many objects are in the pool. useful for tests.
- public int Count() => objects.Count;
- }
- }
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