Spawner.cs 823 B

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  1. using UnityEngine;
  2. using UnityEngine.SceneManagement;
  3. namespace Mirror.Examples.MultipleAdditiveScenes
  4. {
  5. internal class Spawner
  6. {
  7. internal static void InitialSpawn(Scene scene)
  8. {
  9. if (!NetworkServer.active) return;
  10. for (int i = 0; i < 10; i++)
  11. SpawnReward(scene);
  12. }
  13. internal static void SpawnReward(Scene scene)
  14. {
  15. if (!NetworkServer.active) return;
  16. Vector3 spawnPosition = new Vector3(Random.Range(-19, 20), 1, Random.Range(-19, 20));
  17. GameObject reward = Object.Instantiate(((MultiSceneNetManager)NetworkManager.singleton).rewardPrefab, spawnPosition, Quaternion.identity);
  18. SceneManager.MoveGameObjectToScene(reward, scene);
  19. NetworkServer.Spawn(reward);
  20. }
  21. }
  22. }