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- using System;
- using System.Net;
- namespace Mirror.Discovery
- {
- public struct ServerResponse : NetworkMessage
- {
- // The server that sent this
- // this is a property so that it is not serialized, but the
- // client fills this up after we receive it
- public IPEndPoint EndPoint { get; set; }
- public Uri uri;
- // Prevent duplicate server appearance when a connection can be made via LAN on multiple NICs
- public long serverId;
- }
- }
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