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- using System.Collections.Generic;
- using UnityEditor;
- namespace Mirror
- {
- static class PreprocessorDefine
- {
- /// <summary>
- /// Add define symbols as soon as Unity gets done compiling.
- /// </summary>
- [InitializeOnLoadMethod]
- public static void AddDefineSymbols()
- {
- string currentDefines = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
- HashSet<string> defines = new HashSet<string>(currentDefines.Split(';'))
- {
- "MIRROR",
- "MIRROR_17_0_OR_NEWER",
- "MIRROR_18_0_OR_NEWER",
- "MIRROR_24_0_OR_NEWER",
- "MIRROR_26_0_OR_NEWER",
- "MIRROR_27_0_OR_NEWER",
- "MIRROR_28_0_OR_NEWER",
- "MIRROR_29_0_OR_NEWER",
- "MIRROR_30_0_OR_NEWER",
- "MIRROR_30_5_2_OR_NEWER",
- "MIRROR_32_1_2_OR_NEWER",
- "MIRROR_32_1_4_OR_NEWER",
- "MIRROR_35_0_OR_NEWER",
- "MIRROR_35_1_OR_NEWER",
- "MIRROR_37_0_OR_NEWER",
- "MIRROR_38_0_OR_NEWER",
- "MIRROR_39_0_OR_NEWER",
- "MIRROR_40_0_OR_NEWER",
- "MIRROR_41_0_OR_NEWER",
- "MIRROR_42_0_OR_NEWER",
- "MIRROR_43_0_OR_NEWER",
- "MIRROR_44_0_OR_NEWER"
- };
- // only touch PlayerSettings if we actually modified it.
- // otherwise it shows up as changed in git each time.
- string newDefines = string.Join(";", defines);
- if (newDefines != currentDefines)
- {
- PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, newDefines);
- }
- }
- }
- }
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