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- using FirstGearGames.Utilities.Maths;
- using UnityEngine;
- namespace FirstGearGames.Utilities.Structures
- {
- [System.Serializable]
- public struct Vector2Range
- {
- public Vector2Range(Vector2 minimum, Vector2 maximum)
- {
- X = new FloatRange(minimum.x, maximum.x);
- Y = new FloatRange(minimum.y, maximum.y);
- }
- public Vector2Range(FloatRange minimum, FloatRange maximum)
- {
- X = minimum;
- Y = maximum;
- }
- /// <summary>
- /// Minimum range.
- /// </summary>
- public FloatRange X;
- /// <summary>
- /// Maximum range.
- /// </summary>
- public FloatRange Y;
- /// <summary>
- /// Returns a random value between Minimum and Maximum.
- /// </summary>
- /// <returns></returns>
- public Vector2 RandomInclusive()
- {
- return new Vector2(
- Floats.RandomInclusiveRange(X.Minimum, X.Maximum),
- Floats.RandomInclusiveRange(Y.Minimum, Y.Maximum)
- );
- }
- }
- }
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