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- using UnityEngine;
- namespace FirstGearGames.Utilities.Objects
- {
- public static class Canvases
- {
- /// <returns>Returns true part is within whole.</returns>
- public static void SetActive(this CanvasGroup group, bool active, bool setAlpha)
- {
- if (group == null)
- return;
- if (setAlpha)
- {
- if (active)
- group.alpha = 1f;
- else
- group.alpha = 0f;
- }
- group.interactable = active;
- group.blocksRaycasts = active;
- }
- }
- }
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