using UnityEngine; namespace FirstGearGames.Utilities.Editors { /// <summary> /// SOURCE: https://answers.unity.com/questions/1477896/assign-enum-value-from-editorguienumflagsfield.html /// </summary> public class BitMaskAttribute : PropertyAttribute { public System.Type propType; public BitMaskAttribute(System.Type aType) { propType = aType; } } }