Sewmina 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
..
Prefabs 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
Scenes 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
Scripts 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
Prefabs.meta 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
README.md 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
README.md.meta 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
Scenes.meta 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu
Scripts.meta 35b4c96bcb Push button implemented with obstacle door 3 tahun lalu

README.md

MultipleMatches Example

This example demonstrates how to run a large number of non-physics games concurrently in a single game server instance.

This would be most appropriate for Card, Board, Puzzle, and Arcade games where there is no physics involved, just presentation and messaging.

While this example is turn-based, real-time games work just as well.

When a match is started, a MatchController and Player objects are spawned, all with a Network Match Checker component with the same matchId set. Only clients with the same matchID get messages about each others actions and about their own match. They don't receive any data about other matches that may be running concurrently.