12345678910111213141516171819202122232425262728293031323334353637 |
- using UnityEngine;
- namespace Mirror.Examples.Additive
- {
- // This script is attached to a prefab called Zone that is on the Player layer
- // AdditiveNetworkManager, in OnStartServer, instantiates the prefab only on the server.
- // It never exists for clients (other than host client if there is one).
- // The prefab has a Sphere Collider with isTrigger = true.
- // These OnTrigger events only run on the server and will only send a message to the
- // client that entered the Zone to load the subscene assigned to the subscene property.
- public class ZoneHandler : MonoBehaviour
- {
- [Scene]
- [Tooltip("Assign the sub-scene to load for this zone")]
- public string subScene;
- [ServerCallback]
- void OnTriggerEnter(Collider other)
- {
- // Debug.Log($"Loading {subScene}");
- NetworkIdentity networkIdentity = other.gameObject.GetComponent<NetworkIdentity>();
- SceneMessage message = new SceneMessage{ sceneName = subScene, sceneOperation = SceneOperation.LoadAdditive };
- networkIdentity.connectionToClient.Send(message);
- }
- [ServerCallback]
- void OnTriggerExit(Collider other)
- {
- // Debug.Log($"Unloading {subScene}");
- NetworkIdentity networkIdentity = other.gameObject.GetComponent<NetworkIdentity>();
- SceneMessage message = new SceneMessage{ sceneName = subScene, sceneOperation = SceneOperation.UnloadAdditive };
- networkIdentity.connectionToClient.Send(message);
- }
- }
- }
|