// simple component that holds match information using System; using UnityEngine; namespace Mirror { [DisallowMultipleComponent] [AddComponentMenu("Network/NetworkMatch")] [HelpURL("https://mirror-networking.gitbook.io/docs/guides/interest-management")] public class NetworkMatch : NetworkBehaviour { ///Set this to the same value on all networked objects that belong to a given match public Guid matchId; } }