//#if MIRROR_53_0_OR_NEWER using Mirror; namespace FirstGearGames.Utilities.Networks { public static class MirrorBreaksProjectsEveryRelease_Serializers { public static void WriteBoolean(this NetworkWriter writer, bool value) => writer.WriteBool(value); public static bool ReadBoolean(this NetworkReader reader) => reader.ReadBool(); public static void WriteInt64(this NetworkWriter writer, long value) => writer.WriteLong(value); public static long ReadInt64(this NetworkReader reader) => reader.ReadLong(); public static void WriteUInt64(this NetworkWriter writer, ulong value) => writer.WriteULong(value); public static ulong ReadUInt64(this NetworkReader reader) => reader.ReadULong(); public static void WriteInt32(this NetworkWriter writer, int value) => writer.WriteInt(value); public static int ReadInt32(this NetworkReader reader) => reader.ReadInt(); public static void WriteUInt32(this NetworkWriter writer, uint value) => writer.WriteUInt(value); public static uint ReadUInt32(this NetworkReader reader) => reader.ReadUInt(); public static void WriteInt16(this NetworkWriter writer, short value) => writer.WriteShort(value); public static short ReadInt16(this NetworkReader reader) => reader.ReadShort(); public static void WriteUInt16(this NetworkWriter writer, ushort value) => writer.WriteUShort(value); public static ushort ReadUInt16(this NetworkReader reader) => reader.ReadUShort(); public static void WriteSingle(this NetworkWriter writer, float value) => writer.WriteFloat(value); public static float ReadSingle(this NetworkReader reader) => reader.ReadFloat(); } } //#endif