using FirstGearGames.Utilities.Maths; using UnityEngine; using UnityEngine.UI; namespace FirstGearGames.Utilities.Maths { public class DisplayFPS : MonoBehaviour { [SerializeField] private Text _fpsText = null; private FrameRateCalculator _frameRate = new FrameRateCalculator(); private void Update() { UpdateFrameRate(); } private void UpdateFrameRate() { if (_frameRate.Update(Time.unscaledDeltaTime)) _fpsText.text = _frameRate.GetIntFrameRate().ToString(); } } }