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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="AutoSyncSceneToggle.cs" company="Exit Games GmbH">
- // Part of: Pun Cockpit Demo
- // </copyright>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- namespace Photon.Pun.Demo.Cockpit
- {
- /// <summary>
- /// PhotonNetwork.AutomaticallySyncScene UI Toggle
- /// </summary>
- [RequireComponent(typeof(Toggle))]
- public class AutoSyncSceneToggle : MonoBehaviour
- {
- Toggle _toggle;
- bool registered;
- // Use this for initialization
- void OnEnable()
- {
- _toggle = GetComponent<Toggle>();
- if (!registered)
- {
- registered = true;
- _toggle.onValueChanged.AddListener(ToggleValue);
- }
- }
- void OnDisable()
- {
- if (_toggle != null)
- {
- registered = false;
- _toggle.onValueChanged.RemoveListener(ToggleValue);
- }
- }
- void Update()
- {
- if (PhotonNetwork.AutomaticallySyncScene != _toggle.isOn)
- {
- _toggle.isOn = PhotonNetwork.AutomaticallySyncScene;
- }
- }
- public void ToggleValue(bool value)
- {
- PhotonNetwork.AutomaticallySyncScene = value;
- //Debug.Log("PhotonNetwork.CrcCheckEnabled = " + PhotonNetwork.CrcCheckEnabled, this);
- }
- }
- }
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