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- // ----------------------------------------------------------------------------
- // <copyright file="PhotonAnimatorView.cs" company="Exit Games GmbH">
- // PhotonNetwork Framework for Unity - Copyright (C) 2018 Exit Games GmbH
- // </copyright>
- // <summary>
- // Component to synchronize Mecanim animations via PUN.
- // </summary>
- // <author>developer@exitgames.com</author>
- // ----------------------------------------------------------------------------
- namespace Photon.Pun
- {
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// This class helps you to synchronize Mecanim animations
- /// Simply add the component to your GameObject and make sure that
- /// the PhotonAnimatorView is added to the list of observed components
- /// </summary>
- /// <remarks>
- /// When Using Trigger Parameters, make sure the component that sets the trigger is higher in the stack of Components on the GameObject than 'PhotonAnimatorView'
- /// Triggers are raised true during one frame only.
- /// </remarks>
- [AddComponentMenu("Photon Networking/Photon Animator View")]
- public class PhotonAnimatorView : MonoBehaviourPun, IPunObservable
- {
- #region Enums
- public enum ParameterType
- {
- Float = 1,
- Int = 3,
- Bool = 4,
- Trigger = 9,
- }
- public enum SynchronizeType
- {
- Disabled = 0,
- Discrete = 1,
- Continuous = 2,
- }
- [System.Serializable]
- public class SynchronizedParameter
- {
- public ParameterType Type;
- public SynchronizeType SynchronizeType;
- public string Name;
- }
- [System.Serializable]
- public class SynchronizedLayer
- {
- public SynchronizeType SynchronizeType;
- public int LayerIndex;
- }
- #endregion
- #region Properties
- #if PHOTON_DEVELOP
- public PhotonAnimatorView ReceivingSender;
- #endif
- #endregion
- #region Members
- private bool TriggerUsageWarningDone;
-
- private Animator m_Animator;
- private PhotonStreamQueue m_StreamQueue = new PhotonStreamQueue(120);
- //These fields are only used in the CustomEditor for this script and would trigger a
- //"this variable is never used" warning, which I am suppressing here
- #pragma warning disable 0414
- [HideInInspector]
- [SerializeField]
- private bool ShowLayerWeightsInspector = true;
- [HideInInspector]
- [SerializeField]
- private bool ShowParameterInspector = true;
- #pragma warning restore 0414
- [HideInInspector]
- [SerializeField]
- private List<SynchronizedParameter> m_SynchronizeParameters = new List<SynchronizedParameter>();
- [HideInInspector]
- [SerializeField]
- private List<SynchronizedLayer> m_SynchronizeLayers = new List<SynchronizedLayer>();
- private Vector3 m_ReceiverPosition;
- private float m_LastDeserializeTime;
- private bool m_WasSynchronizeTypeChanged = true;
- /// <summary>
- /// Cached raised triggers that are set to be synchronized in discrete mode. since a Trigger only stay up for less than a frame,
- /// We need to cache it until the next discrete serialization call.
- /// </summary>
- List<string> m_raisedDiscreteTriggersCache = new List<string>();
- #endregion
- #region Unity
- private void Awake()
- {
- this.m_Animator = GetComponent<Animator>();
- }
- private void Update()
- {
- if (this.m_Animator.applyRootMotion && this.photonView.IsMine == false && PhotonNetwork.IsConnected == true)
- {
- this.m_Animator.applyRootMotion = false;
- }
- if (PhotonNetwork.InRoom == false || PhotonNetwork.CurrentRoom.PlayerCount <= 1)
- {
- this.m_StreamQueue.Reset();
- return;
- }
- if (this.photonView.IsMine == true)
- {
- this.SerializeDataContinuously();
- this.CacheDiscreteTriggers();
- }
- else
- {
- this.DeserializeDataContinuously();
- }
- }
- #endregion
- #region Setup Synchronizing Methods
- /// <summary>
- /// Caches the discrete triggers values for keeping track of raised triggers, and will be reseted after the sync routine got performed
- /// </summary>
- public void CacheDiscreteTriggers()
- {
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- SynchronizedParameter parameter = this.m_SynchronizeParameters[i];
- if (parameter.SynchronizeType == SynchronizeType.Discrete && parameter.Type == ParameterType.Trigger && this.m_Animator.GetBool(parameter.Name))
- {
- if (parameter.Type == ParameterType.Trigger)
- {
- this.m_raisedDiscreteTriggersCache.Add(parameter.Name);
- break;
- }
- }
- }
- }
- /// <summary>
- /// Check if a specific layer is configured to be synchronize
- /// </summary>
- /// <param name="layerIndex">Index of the layer.</param>
- /// <returns>True if the layer is synchronized</returns>
- public bool DoesLayerSynchronizeTypeExist(int layerIndex)
- {
- return this.m_SynchronizeLayers.FindIndex(item => item.LayerIndex == layerIndex) != -1;
- }
- /// <summary>
- /// Check if the specified parameter is configured to be synchronized
- /// </summary>
- /// <param name="name">The name of the parameter.</param>
- /// <returns>True if the parameter is synchronized</returns>
- public bool DoesParameterSynchronizeTypeExist(string name)
- {
- return this.m_SynchronizeParameters.FindIndex(item => item.Name == name) != -1;
- }
- /// <summary>
- /// Get a list of all synchronized layers
- /// </summary>
- /// <returns>List of SynchronizedLayer objects</returns>
- public List<SynchronizedLayer> GetSynchronizedLayers()
- {
- return this.m_SynchronizeLayers;
- }
- /// <summary>
- /// Get a list of all synchronized parameters
- /// </summary>
- /// <returns>List of SynchronizedParameter objects</returns>
- public List<SynchronizedParameter> GetSynchronizedParameters()
- {
- return this.m_SynchronizeParameters;
- }
- /// <summary>
- /// Gets the type how the layer is synchronized
- /// </summary>
- /// <param name="layerIndex">Index of the layer.</param>
- /// <returns>Disabled/Discrete/Continuous</returns>
- public SynchronizeType GetLayerSynchronizeType(int layerIndex)
- {
- int index = this.m_SynchronizeLayers.FindIndex(item => item.LayerIndex == layerIndex);
- if (index == -1)
- {
- return SynchronizeType.Disabled;
- }
- return this.m_SynchronizeLayers[index].SynchronizeType;
- }
- /// <summary>
- /// Gets the type how the parameter is synchronized
- /// </summary>
- /// <param name="name">The name of the parameter.</param>
- /// <returns>Disabled/Discrete/Continuous</returns>
- public SynchronizeType GetParameterSynchronizeType(string name)
- {
- int index = this.m_SynchronizeParameters.FindIndex(item => item.Name == name);
- if (index == -1)
- {
- return SynchronizeType.Disabled;
- }
- return this.m_SynchronizeParameters[index].SynchronizeType;
- }
- /// <summary>
- /// Sets the how a layer should be synchronized
- /// </summary>
- /// <param name="layerIndex">Index of the layer.</param>
- /// <param name="synchronizeType">Disabled/Discrete/Continuous</param>
- public void SetLayerSynchronized(int layerIndex, SynchronizeType synchronizeType)
- {
- if (Application.isPlaying == true)
- {
- this.m_WasSynchronizeTypeChanged = true;
- }
- int index = this.m_SynchronizeLayers.FindIndex(item => item.LayerIndex == layerIndex);
- if (index == -1)
- {
- this.m_SynchronizeLayers.Add(new SynchronizedLayer {LayerIndex = layerIndex, SynchronizeType = synchronizeType});
- }
- else
- {
- this.m_SynchronizeLayers[index].SynchronizeType = synchronizeType;
- }
- }
- /// <summary>
- /// Sets the how a parameter should be synchronized
- /// </summary>
- /// <param name="name">The name of the parameter.</param>
- /// <param name="type">The type of the parameter.</param>
- /// <param name="synchronizeType">Disabled/Discrete/Continuous</param>
- public void SetParameterSynchronized(string name, ParameterType type, SynchronizeType synchronizeType)
- {
- if (Application.isPlaying == true)
- {
- this.m_WasSynchronizeTypeChanged = true;
- }
- int index = this.m_SynchronizeParameters.FindIndex(item => item.Name == name);
- if (index == -1)
- {
- this.m_SynchronizeParameters.Add(new SynchronizedParameter {Name = name, Type = type, SynchronizeType = synchronizeType});
- }
- else
- {
- this.m_SynchronizeParameters[index].SynchronizeType = synchronizeType;
- }
- }
- #endregion
- #region Serialization
- private void SerializeDataContinuously()
- {
- if (this.m_Animator == null)
- {
- return;
- }
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- if (this.m_SynchronizeLayers[i].SynchronizeType == SynchronizeType.Continuous)
- {
- this.m_StreamQueue.SendNext(this.m_Animator.GetLayerWeight(this.m_SynchronizeLayers[i].LayerIndex));
- }
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- SynchronizedParameter parameter = this.m_SynchronizeParameters[i];
- if (parameter.SynchronizeType == SynchronizeType.Continuous)
- {
- switch (parameter.Type)
- {
- case ParameterType.Bool:
- this.m_StreamQueue.SendNext(this.m_Animator.GetBool(parameter.Name));
- break;
- case ParameterType.Float:
- this.m_StreamQueue.SendNext(this.m_Animator.GetFloat(parameter.Name));
- break;
- case ParameterType.Int:
- this.m_StreamQueue.SendNext(this.m_Animator.GetInteger(parameter.Name));
- break;
- case ParameterType.Trigger:
- if (!TriggerUsageWarningDone)
- {
- TriggerUsageWarningDone = true;
- Debug.Log("PhotonAnimatorView: When using triggers, make sure this component is last in the stack.\n" +
- "If you still experience issues, implement triggers as a regular RPC \n" +
- "or in custom IPunObservable component instead",this);
-
- }
- this.m_StreamQueue.SendNext(this.m_Animator.GetBool(parameter.Name));
- break;
- }
- }
- }
- }
- private void DeserializeDataContinuously()
- {
- if (this.m_StreamQueue.HasQueuedObjects() == false)
- {
- return;
- }
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- if (this.m_SynchronizeLayers[i].SynchronizeType == SynchronizeType.Continuous)
- {
- this.m_Animator.SetLayerWeight(this.m_SynchronizeLayers[i].LayerIndex, (float) this.m_StreamQueue.ReceiveNext());
- }
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- SynchronizedParameter parameter = this.m_SynchronizeParameters[i];
- if (parameter.SynchronizeType == SynchronizeType.Continuous)
- {
- switch (parameter.Type)
- {
- case ParameterType.Bool:
- this.m_Animator.SetBool(parameter.Name, (bool) this.m_StreamQueue.ReceiveNext());
- break;
- case ParameterType.Float:
- this.m_Animator.SetFloat(parameter.Name, (float) this.m_StreamQueue.ReceiveNext());
- break;
- case ParameterType.Int:
- this.m_Animator.SetInteger(parameter.Name, (int) this.m_StreamQueue.ReceiveNext());
- break;
- case ParameterType.Trigger:
- this.m_Animator.SetBool(parameter.Name, (bool) this.m_StreamQueue.ReceiveNext());
- break;
- }
- }
- }
- }
- private void SerializeDataDiscretly(PhotonStream stream)
- {
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- if (this.m_SynchronizeLayers[i].SynchronizeType == SynchronizeType.Discrete)
- {
- stream.SendNext(this.m_Animator.GetLayerWeight(this.m_SynchronizeLayers[i].LayerIndex));
- }
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
-
- SynchronizedParameter parameter = this.m_SynchronizeParameters[i];
-
- if (parameter.SynchronizeType == SynchronizeType.Discrete)
- {
- switch (parameter.Type)
- {
- case ParameterType.Bool:
- stream.SendNext(this.m_Animator.GetBool(parameter.Name));
- break;
- case ParameterType.Float:
- stream.SendNext(this.m_Animator.GetFloat(parameter.Name));
- break;
- case ParameterType.Int:
- stream.SendNext(this.m_Animator.GetInteger(parameter.Name));
- break;
- case ParameterType.Trigger:
- if (!TriggerUsageWarningDone)
- {
- TriggerUsageWarningDone = true;
- Debug.Log("PhotonAnimatorView: When using triggers, make sure this component is last in the stack.\n" +
- "If you still experience issues, implement triggers as a regular RPC \n" +
- "or in custom IPunObservable component instead",this);
-
- }
- // here we can't rely on the current real state of the trigger, we might have missed its raise
- stream.SendNext(this.m_raisedDiscreteTriggersCache.Contains(parameter.Name));
- break;
- }
- }
- }
- // reset the cache, we've synchronized.
- this.m_raisedDiscreteTriggersCache.Clear();
- }
- private void DeserializeDataDiscretly(PhotonStream stream)
- {
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- if (this.m_SynchronizeLayers[i].SynchronizeType == SynchronizeType.Discrete)
- {
- this.m_Animator.SetLayerWeight(this.m_SynchronizeLayers[i].LayerIndex, (float) stream.ReceiveNext());
- }
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- SynchronizedParameter parameter = this.m_SynchronizeParameters[i];
- if (parameter.SynchronizeType == SynchronizeType.Discrete)
- {
- switch (parameter.Type)
- {
- case ParameterType.Bool:
- if (stream.PeekNext() is bool == false)
- {
- return;
- }
- this.m_Animator.SetBool(parameter.Name, (bool) stream.ReceiveNext());
- break;
- case ParameterType.Float:
- if (stream.PeekNext() is float == false)
- {
- return;
- }
- this.m_Animator.SetFloat(parameter.Name, (float) stream.ReceiveNext());
- break;
- case ParameterType.Int:
- if (stream.PeekNext() is int == false)
- {
- return;
- }
- this.m_Animator.SetInteger(parameter.Name, (int) stream.ReceiveNext());
- break;
- case ParameterType.Trigger:
- if (stream.PeekNext() is bool == false)
- {
- return;
- }
- if ((bool) stream.ReceiveNext())
- {
- this.m_Animator.SetTrigger(parameter.Name);
- }
- break;
- }
- }
- }
- }
- private void SerializeSynchronizationTypeState(PhotonStream stream)
- {
- byte[] states = new byte[this.m_SynchronizeLayers.Count + this.m_SynchronizeParameters.Count];
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- states[i] = (byte) this.m_SynchronizeLayers[i].SynchronizeType;
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- states[this.m_SynchronizeLayers.Count + i] = (byte) this.m_SynchronizeParameters[i].SynchronizeType;
- }
- stream.SendNext(states);
- }
- private void DeserializeSynchronizationTypeState(PhotonStream stream)
- {
- byte[] state = (byte[]) stream.ReceiveNext();
- for (int i = 0; i < this.m_SynchronizeLayers.Count; ++i)
- {
- this.m_SynchronizeLayers[i].SynchronizeType = (SynchronizeType) state[i];
- }
- for (int i = 0; i < this.m_SynchronizeParameters.Count; ++i)
- {
- this.m_SynchronizeParameters[i].SynchronizeType = (SynchronizeType) state[this.m_SynchronizeLayers.Count + i];
- }
- }
- public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
- {
- if (this.m_Animator == null)
- {
- return;
- }
- if (stream.IsWriting == true)
- {
- if (this.m_WasSynchronizeTypeChanged == true)
- {
- this.m_StreamQueue.Reset();
- this.SerializeSynchronizationTypeState(stream);
- this.m_WasSynchronizeTypeChanged = false;
- }
- this.m_StreamQueue.Serialize(stream);
- this.SerializeDataDiscretly(stream);
- }
- else
- {
- #if PHOTON_DEVELOP
- if( ReceivingSender != null )
- {
- ReceivingSender.OnPhotonSerializeView( stream, info );
- }
- else
- #endif
- {
- if (stream.PeekNext() is byte[])
- {
- this.DeserializeSynchronizationTypeState(stream);
- }
- this.m_StreamQueue.Deserialize(stream);
- this.DeserializeDataDiscretly(stream);
- }
- }
- }
- #endregion
- }
- }
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