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- /*
- * Copyright (c) Meta Platforms, Inc. and affiliates.
- * All rights reserved.
- *
- * Licensed under the Oculus SDK License Agreement (the "License");
- * you may not use the Oculus SDK except in compliance with the License,
- * which is provided at the time of installation or download, or which
- * otherwise accompanies this software in either electronic or hard copy form.
- *
- * You may obtain a copy of the License at
- *
- * https://developer.oculus.com/licenses/oculussdk/
- *
- * Unless required by applicable law or agreed to in writing, the Oculus SDK
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using System;
- using UnityEngine;
- using Meta.WitAi;
- namespace Oculus.Voice.Utility
- {
- public static class VoiceSDKStyles
- {
- [Serializable]
- public struct VoiceSDKTexts
- {
- [Header("Setup Texts")]
- public string SetupTitleLabel;
- public string SetupHeaderLabel;
- public string SetupSubheaderLabel;
- public string SetupLanguageLabel;
- public string VoiceDocsUrl;
- [Header("About Texts")]
- public string AboutTitleLabel;
- public string AboutCloseLabel;
- public string AboutVoiceSdkVersionLabel;
- public string AboutWitSdkVersionLabel;
- public string AboutWitApiVersionLabel;
- public string AboutTutorialButtonLabel;
- public string AboutTutorialButtonUrl;
- [Header("Settings Texts")]
- public string SettingsTitleLabel;
- [Header("Understanding Viewer Texts")]
- public string UnderstandingViewerTitleLabel;
- [Header("Built-In Texts")]
- public string BuiltInAppBtnLabel;
- public string BuiltInAppUrl;
- }
- public static VoiceSDKTexts Texts;
- public static Texture2D MainHeader;
- public static GUIContent SetupTitle;
- public static GUIContent AboutTitle;
- public static GUIContent SettingsTitle;
- public static GUIContent UnderstandingTitle;
- static VoiceSDKStyles()
- {
- // Load localization
- string languageID = "en-us";
- string textFilePath = $"voicesdk_texts_{languageID}";
- TextAsset textAsset = Resources.Load<TextAsset>(textFilePath);
- if (textAsset == null)
- {
- VLog.E($"VoiceSDK Texts - Add localization to Resources/{textFilePath}\nLanguage: {languageID}");
- return;
- }
- Texts = JsonUtility.FromJson<VoiceSDKTexts>(textAsset.text);
- MainHeader = (Texture2D) Resources.Load("voicesdk_heroart");
- SetupTitle = new GUIContent(Texts.SetupTitleLabel);
- AboutTitle = new GUIContent(Texts.AboutTitleLabel);
- SettingsTitle = new GUIContent(Texts.SettingsTitleLabel);
- UnderstandingTitle = new GUIContent(Texts.UnderstandingViewerTitleLabel);
- }
- }
- }
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