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- /*
- * Copyright (c) Meta Platforms, Inc. and affiliates.
- * All rights reserved.
- *
- * This source code is licensed under the license found in the
- * LICENSE file in the root directory of this source tree.
- */
- using System;
- using UnityEngine;
- namespace Meta.WitAi.Data
- {
- [Serializable]
- public class AudioBufferConfiguration
- {
- [Tooltip("The length of the individual samples read from the audio source")]
- [Range(10, 500)]
- [SerializeField]
- public int sampleLengthInMs = 10;
- [Tooltip(
- "The total audio data that should be buffered for lookback purposes on sound based activations.")]
- [SerializeField]
- public float micBufferLengthInSeconds = 1;
- }
- }
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