Wit.prefab 3.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &2494780024417762855
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 2494780024417762853}
  12. - component: {fileID: 2494780024417762852}
  13. m_Layer: 0
  14. m_Name: Wit
  15. m_TagString: Untagged
  16. m_Icon: {fileID: 2800000, guid: d3b5ac4c8b01ef14a8a66d7e2a4991cc, type: 3}
  17. m_NavMeshLayer: 0
  18. m_StaticEditorFlags: 0
  19. m_IsActive: 1
  20. --- !u!4 &2494780024417762853
  21. Transform:
  22. m_ObjectHideFlags: 0
  23. m_CorrespondingSourceObject: {fileID: 0}
  24. m_PrefabInstance: {fileID: 0}
  25. m_PrefabAsset: {fileID: 0}
  26. m_GameObject: {fileID: 2494780024417762855}
  27. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  28. m_LocalPosition: {x: 0, y: 0, z: 0}
  29. m_LocalScale: {x: 1, y: 1, z: 1}
  30. m_Children: []
  31. m_Father: {fileID: 0}
  32. m_RootOrder: 0
  33. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  34. --- !u!114 &2494780024417762852
  35. MonoBehaviour:
  36. m_ObjectHideFlags: 0
  37. m_CorrespondingSourceObject: {fileID: 0}
  38. m_PrefabInstance: {fileID: 0}
  39. m_PrefabAsset: {fileID: 0}
  40. m_GameObject: {fileID: 2494780024417762855}
  41. m_Enabled: 1
  42. m_EditorHideFlags: 0
  43. m_Script: {fileID: 11500000, guid: 89cc923dc7c7b4f0b91a7df096c80b00, type: 3}
  44. m_Name:
  45. m_EditorClassIdentifier:
  46. configuration: {fileID: 0}
  47. minKeepAliveVolume: 0.01
  48. minKeepAliveTime: 2
  49. maxRecordingTime: 10
  50. events:
  51. OnResponse:
  52. m_PersistentCalls:
  53. m_Calls: []
  54. OnError:
  55. m_PersistentCalls:
  56. m_Calls:
  57. - m_Target: {fileID: 0}
  58. m_MethodName:
  59. m_Mode: 1
  60. m_Arguments:
  61. m_ObjectArgument: {fileID: 0}
  62. m_ObjectArgumentAssemblyTypeName:
  63. m_IntArgument: 0
  64. m_FloatArgument: 0
  65. m_StringArgument:
  66. m_BoolArgument: 0
  67. m_CallState: 2
  68. OnMicLevelChanged:
  69. m_PersistentCalls:
  70. m_Calls:
  71. - m_Target: {fileID: 0}
  72. m_MethodName: set_fillAmount
  73. m_Mode: 0
  74. m_Arguments:
  75. m_ObjectArgument: {fileID: 0}
  76. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  77. m_IntArgument: 0
  78. m_FloatArgument: 0
  79. m_StringArgument:
  80. m_BoolArgument: 0
  81. m_CallState: 2
  82. OnStartListening:
  83. m_PersistentCalls:
  84. m_Calls:
  85. - m_Target: {fileID: 0}
  86. m_MethodName: set_text
  87. m_Mode: 5
  88. m_Arguments:
  89. m_ObjectArgument: {fileID: 0}
  90. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  91. m_IntArgument: 0
  92. m_FloatArgument: 0
  93. m_StringArgument: Deactivate
  94. m_BoolArgument: 0
  95. m_CallState: 2
  96. OnStoppedListening:
  97. m_PersistentCalls:
  98. m_Calls:
  99. - m_Target: {fileID: 0}
  100. m_MethodName: set_text
  101. m_Mode: 5
  102. m_Arguments:
  103. m_ObjectArgument: {fileID: 0}
  104. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  105. m_IntArgument: 0
  106. m_FloatArgument: 0
  107. m_StringArgument: Activate
  108. m_BoolArgument: 0
  109. m_CallState: 2
  110. - m_Target: {fileID: 0}
  111. m_MethodName: set_fillAmount
  112. m_Mode: 4
  113. m_Arguments:
  114. m_ObjectArgument: {fileID: 0}
  115. m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
  116. m_IntArgument: 0
  117. m_FloatArgument: 0
  118. m_StringArgument:
  119. m_BoolArgument: 0
  120. m_CallState: 2