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- using UnityEngine;
- using UnityEngine.UI;
- namespace Oculus.Voice.Demo
- {
- public class ShortResponseInstructions : MonoBehaviour
- {
-
- [Header("UI Settings")]
- [SerializeField] private Text _instructionsLabel;
-
- private ShortResponseColorHandler _handler;
- [Header("Text Settings")]
- private string _shapeMissingText = "Say a phrase to select a shape such as 'Select Cube'.";
- private string _shapeSelectedText = $"{SHAPE_KEY} Selected. Say a color to set the [SHAPE]'s color.";
- private const string SHAPE_KEY = "[SHAPE]";
-
- private void OnEnable()
- {
- if (_handler == null)
- {
- _handler = gameObject.GetComponent<ShortResponseColorHandler>();
- }
- ShapeSelected(null);
- if (_handler != null)
- {
- _handler.OnShapeSelected += ShapeSelected;
- }
- }
-
- private void OnDisable()
- {
- if (_handler != null)
- {
- _handler.OnShapeSelected -= ShapeSelected;
- }
- }
-
- private void ShapeSelected(Renderer newShape)
- {
- if (newShape == null)
- {
- _instructionsLabel.text = _shapeMissingText;
- }
- else
- {
- string shapeName = newShape.gameObject.name;
- _instructionsLabel.text = _shapeSelectedText.Replace(SHAPE_KEY, shapeName);
- }
- }
- }
- }
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