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- /*
- * Copyright (c) Meta Platforms, Inc. and affiliates.
- * All rights reserved.
- *
- * Licensed under the Oculus SDK License Agreement (the "License");
- * you may not use the Oculus SDK except in compliance with the License,
- * which is provided at the time of installation or download, or which
- * otherwise accompanies this software in either electronic or hard copy form.
- *
- * You may obtain a copy of the License at
- *
- * https://developer.oculus.com/licenses/oculussdk/
- *
- * Unless required by applicable law or agreed to in writing, the Oculus SDK
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
- using UnityEngine;
- using UnityEngine.Events;
- namespace Oculus.Voice.Demo
- {
- public class ButtonEventWatcher : MonoBehaviour
- {
- #if ENABLE_LEGACY_INPUT_MANAGER
- // By default: uses space bar, oculus quest a button and oculus quest x button
- [SerializeField] private KeyCode[] _keys = new KeyCode[] { KeyCode.Space, KeyCode.JoystickButton0, KeyCode.JoystickButton2 };
- #endif
- // Used for click or hold events
- public UnityEvent OnButtonDown;
- // Used for button up hold events
- public UnityEvent OnButtonUp;
- #if ENABLE_LEGACY_INPUT_MANAGER
- // Update activation
- void Update()
- {
- // Iterate keys
- foreach (var key in _keys)
- {
- if (Input.GetKeyDown(key))
- {
- OnButtonDown?.Invoke();
- }
- else if (Input.GetKeyUp(key))
- {
- OnButtonUp?.Invoke();
- }
- }
- }
- #endif
- }
- }
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