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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using Newtonsoft.Json;
- using UnityEngine;
- using UnityEngine.Scripting;
- namespace Siccity.GLTFUtility {
- // https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#asset-1
- /// <summary> Metadata about the glTF asset </summary>
- [Preserve] public class GLTFAsset {
- /// <summary> A copyright message suitable for display to credit the content creator. </summary>
- public string copyright;
- /// <summary> Tool that generated this glTF model. Useful for debugging. </summary>
- public string generator;
- /// <summary> The glTF version that this asset targets. </summary>
- [JsonProperty(Required = Required.Always)] public string version;
- /// <summary> The minimum glTF version that this asset targets. </summary>
- public string minVersion;
- }
- }
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