Avatar 1.controller 4.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1102 &-8998458201819972320
  4. AnimatorState:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 1
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: Idle
  11. m_Speed: 1
  12. m_CycleOffset: 0
  13. m_Transitions:
  14. - {fileID: -3381532617556371934}
  15. m_StateMachineBehaviours: []
  16. m_Position: {x: 50, y: 50, z: 0}
  17. m_IKOnFeet: 0
  18. m_WriteDefaultValues: 1
  19. m_Mirror: 0
  20. m_SpeedParameterActive: 0
  21. m_MirrorParameterActive: 0
  22. m_CycleOffsetParameterActive: 0
  23. m_TimeParameterActive: 0
  24. m_Motion: {fileID: -203655887218126122, guid: 092819e3548001c4fa92fa3bc2648da5,
  25. type: 3}
  26. m_Tag:
  27. m_SpeedParameter:
  28. m_MirrorParameter:
  29. m_CycleOffsetParameter:
  30. m_TimeParameter:
  31. --- !u!1101 &-5822277659975853460
  32. AnimatorStateTransition:
  33. m_ObjectHideFlags: 1
  34. m_CorrespondingSourceObject: {fileID: 0}
  35. m_PrefabInstance: {fileID: 0}
  36. m_PrefabAsset: {fileID: 0}
  37. m_Name:
  38. m_Conditions: []
  39. m_DstStateMachine: {fileID: 0}
  40. m_DstState: {fileID: -8998458201819972320}
  41. m_Solo: 0
  42. m_Mute: 0
  43. m_IsExit: 0
  44. serializedVersion: 3
  45. m_TransitionDuration: 0.25
  46. m_TransitionOffset: 0
  47. m_ExitTime: 3
  48. m_HasExitTime: 1
  49. m_HasFixedDuration: 1
  50. m_InterruptionSource: 0
  51. m_OrderedInterruption: 1
  52. m_CanTransitionToSelf: 1
  53. --- !u!1101 &-3381532617556371934
  54. AnimatorStateTransition:
  55. m_ObjectHideFlags: 1
  56. m_CorrespondingSourceObject: {fileID: 0}
  57. m_PrefabInstance: {fileID: 0}
  58. m_PrefabAsset: {fileID: 0}
  59. m_Name:
  60. m_Conditions:
  61. - m_ConditionMode: 1
  62. m_ConditionEvent: Dance
  63. m_EventTreshold: 0
  64. m_DstStateMachine: {fileID: 0}
  65. m_DstState: {fileID: 6007325403139444639}
  66. m_Solo: 0
  67. m_Mute: 0
  68. m_IsExit: 0
  69. serializedVersion: 3
  70. m_TransitionDuration: 0.25
  71. m_TransitionOffset: 0
  72. m_ExitTime: 0.9849699
  73. m_HasExitTime: 0
  74. m_HasFixedDuration: 1
  75. m_InterruptionSource: 0
  76. m_OrderedInterruption: 1
  77. m_CanTransitionToSelf: 1
  78. --- !u!1107 &-3078970405338156406
  79. AnimatorStateMachine:
  80. serializedVersion: 6
  81. m_ObjectHideFlags: 1
  82. m_CorrespondingSourceObject: {fileID: 0}
  83. m_PrefabInstance: {fileID: 0}
  84. m_PrefabAsset: {fileID: 0}
  85. m_Name: Base Layer
  86. m_ChildStates:
  87. - serializedVersion: 1
  88. m_State: {fileID: -8998458201819972320}
  89. m_Position: {x: 270, y: 90, z: 0}
  90. - serializedVersion: 1
  91. m_State: {fileID: 6007325403139444639}
  92. m_Position: {x: 270, y: 220, z: 0}
  93. m_ChildStateMachines: []
  94. m_AnyStateTransitions: []
  95. m_EntryTransitions: []
  96. m_StateMachineTransitions: {}
  97. m_StateMachineBehaviours: []
  98. m_AnyStatePosition: {x: 50, y: 20, z: 0}
  99. m_EntryPosition: {x: 50, y: 120, z: 0}
  100. m_ExitPosition: {x: 800, y: 120, z: 0}
  101. m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
  102. m_DefaultState: {fileID: -8998458201819972320}
  103. --- !u!91 &9100000
  104. AnimatorController:
  105. m_ObjectHideFlags: 0
  106. m_CorrespondingSourceObject: {fileID: 0}
  107. m_PrefabInstance: {fileID: 0}
  108. m_PrefabAsset: {fileID: 0}
  109. m_Name: Avatar 1
  110. serializedVersion: 5
  111. m_AnimatorParameters:
  112. - m_Name: Dance
  113. m_Type: 9
  114. m_DefaultFloat: 0
  115. m_DefaultInt: 0
  116. m_DefaultBool: 0
  117. m_Controller: {fileID: 9100000}
  118. m_AnimatorLayers:
  119. - serializedVersion: 5
  120. m_Name: Base Layer
  121. m_StateMachine: {fileID: -3078970405338156406}
  122. m_Mask: {fileID: 0}
  123. m_Motions: []
  124. m_Behaviours: []
  125. m_BlendingMode: 0
  126. m_SyncedLayerIndex: -1
  127. m_DefaultWeight: 0
  128. m_IKPass: 0
  129. m_SyncedLayerAffectsTiming: 0
  130. m_Controller: {fileID: 9100000}
  131. --- !u!1102 &6007325403139444639
  132. AnimatorState:
  133. serializedVersion: 6
  134. m_ObjectHideFlags: 1
  135. m_CorrespondingSourceObject: {fileID: 0}
  136. m_PrefabInstance: {fileID: 0}
  137. m_PrefabAsset: {fileID: 0}
  138. m_Name: Flair
  139. m_Speed: 1
  140. m_CycleOffset: 0
  141. m_Transitions:
  142. - {fileID: -5822277659975853460}
  143. m_StateMachineBehaviours: []
  144. m_Position: {x: 50, y: 50, z: 0}
  145. m_IKOnFeet: 0
  146. m_WriteDefaultValues: 1
  147. m_Mirror: 0
  148. m_SpeedParameterActive: 0
  149. m_MirrorParameterActive: 0
  150. m_CycleOffsetParameterActive: 0
  151. m_TimeParameterActive: 0
  152. m_Motion: {fileID: -203655887218126122, guid: 3fc0907be1740f84b903d8d5e69c421b,
  153. type: 3}
  154. m_Tag:
  155. m_SpeedParameter:
  156. m_MirrorParameter:
  157. m_CycleOffsetParameter:
  158. m_TimeParameter: