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- Photon Unity Networking (PUN)
- This package includes the Photon Unity Networking Api, the Realtime Api (on which PUN is based) and other optional Photon APIs.
- Also included: A setup wizard, demo scenes, documentation and Editor extensions.
- PUN Free versus PUN+
- The content of the PUN Free and PUN+ packages are identical.
- We offer a PUN+ package which includes a one-off Photon Cloud Subscription for 100 CCU. See below how this is applied.
- UnityScript / JavaScript
- We do not support UnityScript with PUN v2 and up.
- Help and Documentation
- Please read the included chm (or pdf).
- Exit Games Forum: https://forum.photonengine.com/categories/unity-networking-plugin-pun
- Online documentation: https://doc.photonengine.com/en-us/pun/v2
- Unity Forum Thread: https://forum.unity3d.com/threads/photon-unity-networking.101734/
- Integration
- This package adds an Editor window "PUN Wizard" for connection setup:
- Menu -> Window -> Photon Unity Networking (shortcut: ALT+P)
- It also adds a commonly used component "PhotonView" to this menu:
- Menu -> Component -> Miscellaneous -> PhotonView (shortcut: ALT+V)
- When imported into a new, empty project, the "PunStartup" script opens the "demo hub" and setup scenes to build.
- Clean PUN Import (no demos)
- To get a clean import of PUN, just skip all folders named "Demos".
- The folder "UtilityScripts" can be useful for rapid prototyping but the components are optional.
- Server
- Exit Games Photon can be run on your servers or you can subscribe to the Photon Cloud for managed servers.
- The window "Photon Unity Networking" will help you setup a Photon Cloud account.
- This service is geared towards room-based games and the server cannot be modified.
- Read more about it: https://www.photonengine.com
- Alternatively, download the Server SDK and run your own Photon Server.
- The SDK has the binaries to run immediately but also includes the source code and projects
- for the game logic. You can use that as basis to modify and extend it.
- A 100 concurrent user license for the server is provided for free.
- Read more about it: https://www.photonengine.com/en-us/OnPremise
- PUN+ Subscriptions
- Follow these steps when you bought an asset that includes a Photon Cloud subscription:
- • Sign in and open the Dashboard. https://dashboard.photonengine.com
- Use an existing Photon Cloud Account or register.
- • Select the Application/Subscription to upgrade and click "Add Coupon / PUN+".
- • Enter your Unity Invoice Number.
- • Find the App ID on: https://dashboard.photonengine.com
- • Find your Unity Invoice Number in the Unity AssetStore:
- https://www.assetstore.unity3d.com/en/#!/account/transactions
- Or while logged in to the Asset Store, click on your name on the top right.
- From the drop-down select the payment method you used in your purchase.
- Navigate to your purchase and copy the number following the "#" symbol (excluding the "#" and spaces).
- Important Files
- Documentation
- PhotonNetwork-Documentation.chm (a pdf is also included)
- changelog.txt
- The server-setup will be saved as file (can be moved into any Resources folder and edited in inspector)
- Photon\PhotonUnityNetworking\Resources\PhotonServerSettings.asset
- Demos
- All demos are in separate folders in Photon\PhotonUnityNetworking\Demos\. Delete this folder in your projects.
- Each has a Demo<name>-Scene.
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