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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="CurrentRoomAutoCleanupProperty.cs" company="Exit Games GmbH">
- // Part of: Pun Cockpit
- // </copyright>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
- using UnityEngine.UI;
- namespace Photon.Pun.Demo.Cockpit
- {
- /// <summary>
- /// PhotonNetwork.CurrentRoom.AutoCleanUp UI property.
- /// </summary>
- public class CurrentRoomAutoCleanupProperty : PropertyListenerBase
- {
- public Text Text;
- int _cache = -1;
- void Update()
- {
- if (PhotonNetwork.CurrentRoom != null && PhotonNetwork.CurrentRoom.AutoCleanUp)
- {
- if ((PhotonNetwork.CurrentRoom.AutoCleanUp && _cache != 1) || (!PhotonNetwork.CurrentRoom.AutoCleanUp && _cache != 0))
- {
- _cache = PhotonNetwork.CurrentRoom.AutoCleanUp ? 1 : 0;
- Text.text = PhotonNetwork.CurrentRoom.AutoCleanUp ? "true" : "false";
- this.OnValueChanged();
- }
- }
- else
- {
- if (_cache != -1)
- {
- _cache = -1;
- Text.text = "n/a";
- }
- }
- }
- }
- }
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