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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="GameVersionField.cs" company="Exit Games GmbH">
- // Part of: Pun Cockpit
- // </copyright>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
-
- using UnityEngine;
- using UnityEngine.UI;
- namespace Photon.Pun.Demo.Cockpit
- {
- /// <summary>
- /// Game version field.
- /// </summary>
- public class GameVersionField : MonoBehaviour
- {
- public InputField PropertyValueInput;
- private string _cache;
- private bool registered;
- private void OnEnable()
- {
- if (!this.registered)
- {
- this.registered = true;
- this.PropertyValueInput.onEndEdit.AddListener(this.OnEndEdit);
- }
- }
- private void OnDisable()
- {
- this.registered = false;
- this.PropertyValueInput.onEndEdit.RemoveListener(this.OnEndEdit);
- }
- private void Update()
- {
- if (PhotonNetwork.PhotonServerSettings.AppSettings.AppVersion != this._cache)
- {
- this._cache = PhotonNetwork.PhotonServerSettings.AppSettings.AppVersion;
- this.PropertyValueInput.text = this._cache;
- }
- }
- // new UI will fire "EndEdit" event also when loosing focus. So check "enter" key and only then submit form.
- public void OnEndEdit(string value)
- {
- if (Input.GetKey(KeyCode.Return) || Input.GetKey(KeyCode.KeypadEnter) || Input.GetKey(KeyCode.Tab))
- {
- this.SubmitForm(value.Trim());
- }
- else
- {
- this.SubmitForm(value);
- }
- }
- public void SubmitForm(string value)
- {
- this._cache = value;
- PunCockpit.Instance.GameVersionOverride = this._cache;
- //Debug.Log("PunCockpit.GameVersionOverride = " + PunCockpit.Instance.GameVersionOverride, this);
- }
- }
- }
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