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- // --------------------------------------------------------------------------------------------------------------------
- // <copyright file="PlayerNameInputField.cs" company="Exit Games GmbH">
- // Part of: Photon Unity Networking Demos
- // </copyright>
- // <summary>
- // Let the player input his name to be saved as the network player Name, viewed by alls players above each when in the same room.
- // </summary>
- // <author>developer@exitgames.com</author>
- // --------------------------------------------------------------------------------------------------------------------
- using UnityEngine;
- using UnityEngine.UI;
- namespace Photon.Pun.Demo.PunBasics
- {
- /// <summary>
- /// Player name input field. Let the user input his name, will appear above the player in the game.
- /// </summary>
- [RequireComponent(typeof(InputField))]
- public class PlayerNameInputField : MonoBehaviour
- {
- #region Private Constants
- // Store the PlayerPref Key to avoid typos
- const string playerNamePrefKey = "PlayerName";
- #endregion
- #region MonoBehaviour CallBacks
-
- /// <summary>
- /// MonoBehaviour method called on GameObject by Unity during initialization phase.
- /// </summary>
- void Start () {
-
- string defaultName = string.Empty;
- InputField _inputField = this.GetComponent<InputField>();
- if (_inputField!=null)
- {
- if (PlayerPrefs.HasKey(playerNamePrefKey))
- {
- defaultName = PlayerPrefs.GetString(playerNamePrefKey);
- _inputField.text = defaultName;
- }
- }
- PhotonNetwork.NickName = defaultName;
- }
- #endregion
-
- #region Public Methods
- /// <summary>
- /// Sets the name of the player, and save it in the PlayerPrefs for future sessions.
- /// </summary>
- /// <param name="value">The name of the Player</param>
- public void SetPlayerName(string value)
- {
- // #Important
- if (string.IsNullOrEmpty(value))
- {
- Debug.LogError("Player Name is null or empty");
- return;
- }
- PhotonNetwork.NickName = value;
- PlayerPrefs.SetString(playerNamePrefKey, value);
- }
-
- #endregion
- }
- }
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